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Navigation Bake-not working

Discussion in '2017.1 Beta' started by TomekCoduar, Jun 27, 2017.

  1. TomekCoduar

    TomekCoduar

    Joined:
    May 16, 2017
    Posts:
    22
    As the topic says.. In version 2017.1.0f1 when I go to Navigation panel and Bake -> Bake it just doesn't do anything. It deletes old nav mesh and doesn't create new one.. kinda crippled my project atm.
    Any solution?
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,444
    I just tested this with my project in 2017.1.0f1 and it does work for me. Pressing 'Bake' is doing what it is supported to do here.
     
  3. TomekCoduar

    TomekCoduar

    Joined:
    May 16, 2017
    Posts:
    22
    Oh, thanks for answer Peter. Weird, i tried to restart Unity, My PC, i even went to backup version with Unity b06 and it works. But exactly the same project on Unity f1 doesn't.. i will try maybe on another desktop.
     
  4. Jakob_Unity

    Jakob_Unity

    Unity Technologies

    Joined:
    Dec 25, 2011
    Posts:
    269
    I'm not aware of anything we've done to mess that up - are the static flags looking OK in your project 2017.1.0f1 ?
    (esp. navigation static)
     
  5. TomekCoduar

    TomekCoduar

    Joined:
    May 16, 2017
    Posts:
    22
    Found culprit.. probably on some merge with other co-workers someone ticked static option on whole Enviro object.. Sory for false alarm.
    My bad