I am trying to build a space ship with internal paths colliders for Player Character controllers and Nav mesh Agents. I built the Colliders Mesh in Blender and attempting to configure it in Unity. The Mesh Collider (Non Convex) allows my (Character Controller) based Player to navigate around the ship. However When I attempt to Bake a Nav Mesh Surface against the Mesh, it renders paths on the side surfaces, not horizontal- Se below. I can see no configuration to align the Correct Nav mesh Axis. None of my AI Nav Agents cannot find a path within the ship mesh.