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Nav Mesh Teleportation Range

Discussion in 'Navigation' started by aFeesh, Dec 3, 2019.

  1. aFeesh

    aFeesh

    Joined:
    Feb 12, 2015
    Posts:
    35
    Can someone point me to the teleportation Range setting in Unitys Nav Mesh? I can't seem to find it anywhere.

    What I'm referring to is the maximum distance a nav agent will jump if there is no nav mesh underneath i.e a carved obstacle is placed on top of the agent.

    As of now this distance seems very small in Unity ~4-6 units. Is there a way to increase this?
     
  2. aFeesh

    aFeesh

    Joined:
    Feb 12, 2015
    Posts:
    35
    Last edited: Dec 3, 2019