Can someone point me to the teleportation Range setting in Unitys Nav Mesh? I can't seem to find it anywhere. What I'm referring to is the maximum distance a nav agent will jump if there is no nav mesh underneath i.e a carved obstacle is placed on top of the agent. As of now this distance seems very small in Unity ~4-6 units. Is there a way to increase this?
I believe I've found what I'm looking for: https://github.com/Unity-Technologi...I/Public/NavMeshBuildSettings.bindings.cs#L34 Can anyone from Unity confirm if this value does the above? And why it's marked as "not exposed"? Edit: I also may be able to take advantage of https://docs.unity3d.com/ScriptReference/AI.NavMesh.FindClosestEdge.html and https://docs.unity3d.com/ScriptReference/AI.NavMeshQueryFilter.html