So navMesh Agent goes through other nav mesh(ERRors in debug are because i destroyed something that can override movement)
Looks like gravity is affecting your agent? Set your rigidbody to Kinematic, that way only the Agent has control over your movement and it should follow the Mesh properly.
I don't think they have a hotline I'm gonna need more info on the problem first. Your character needs to follow the blue NavMesh but follows the purple one instead? What exactly are you trying to do here?