Hi all, I have a problem with AI. I am thinking about it for a long time.. but I cant figure it out.. So, I am using Unity nav mesh pathfinding for my mobs/enemies. The avoidance between mobs works quite good. But if there are many mobs, they are trying to find the shortest path to the player. Few mobs reached the player, but other mobs are stucked. They should find another way, around other mobs.. This is my actual behavior: How mobs should go to the player: Does someone have any idea, how to fix it? Thanks for your help!