hi Guys, I'm trying to get my players to walk through each other. I have hologram models that should pass-through each other (as they are in fact holograms IRL). But unfortunately, disabling the quality settings works to achieve this, it also allows them to pass through doors and walls which I'm trying to prevent. Thanks in advance
Another option is to set Obstacle Avoidance to None, and still have pathfinding working for them. If you do this, all your walls and doors should be carved or else they will ignore them i think.