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Nav Mesh Agent only detecting paths in a certain range

Discussion in 'Navigation' started by Cibum, Apr 16, 2020.

  1. Cibum

    Cibum

    Joined:
    Feb 9, 2017
    Posts:
    2
    Hey!

    My friend and I have a problem with the navigation tools. We're not using the inbuilt navigation system where you can bake directly from the editor. We're using the external components found here: https://github.com/Brackeys/NavMesh...Mesh Example Project/Assets/NavMeshComponents

    The problem is that our little guy won't go any longer than a specific range. If we set the destination of the agent and the destination is outside of the range, he won't go anywhere. He just stands there. If we set the destination to a point inside of the range, it works perfectly.

    In our game, we have a big procedural generated map.. so this is a big problem for us.

    Any help would be fantastic.
    Thanks in advice


    :)
     
  2. vhman

    vhman

    Joined:
    Aug 13, 2018
    Posts:
    359