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Nav Mesh Agent Find Stopping Distance

Discussion in 'Navigation' started by JeevanjotSingh, Jun 20, 2015.

  1. JeevanjotSingh

    JeevanjotSingh

    Joined:
    Apr 30, 2014
    Posts:
    251
    Hello Everybody , It's like a problem adding a trigger to player so when enemy gets into that then it will play attack animation , but what if it will make a little distance like player is walking and enemy is following and in a very short distance it's getting a problem like trigger in/out every short time and the enemy is never playing single animation simultaneously, Enemy is like playing half run and half attack animation , That's why i need help to know how to write code about - if enemy will reach stoping distance in nav mesh agent built-in function ,then it will play attack animation . please make it simple , thanks .