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Discussion in 'Assets and Asset Store' started by Visual-Design-Cafe, Oct 3, 2019.
this. is it being worked on? would be great to have better performing trees.
Hi Sir thank you. The solution provided has worked really well. Would you recommend your nature shader pack/nature shader essential for trees and grass on mobile ? I would like to have performance with minimal quality. Personally I think if I use your nature shader essential for all vegetation and tree it will perform better due to gpu instancing. What would you suggest? Thank you once again.
is there a video tutorial how to change the material in hdrp ?
As far as I know. First create a new project with HDRP template. Or import in a project (HDRP pre installed) in your project. Then import nature renderer and it will import the suitable package for your project (SRP) afterwards you can change the material property to your needs.
when i doing your suggestion above in HDRP version nature shader.templatex, it give me an error (things are fine in URP):
Shader error in 'HDRP/Nature Shaders/Grass': Fragment program 'frag': Unrecognized sampler 'sampler_albedo' - does not match any texture and is not a recognized inline name (should contain filter and wrap modes).
at line 2306 (on d3d11)
got a problem with procedural instancing on the newest version. When it's on and I'm getting my game or scene view cameras close to the vegetation prefabs, they disappear. With procedural instancing off, they work like a charm. It was fine in the previous versions.
Any fixes or ideas?
Hi friends! Trying to use Procedural Instancing but for some reason, my AO becomes visible through the grass. Any idea what causes it?