Hi there, I tested the volumetric fog and area light package released in 2018 and I think it works great. It's simple to use and tweak to my will. But I just downloaded the new Unity and gave a try to HDRP, which turns out also has this functionality out of the box. However I spent half an hour exploring all the parameters and it was hard to figure out how to do even the simplest things, at the end I got almost something usable but not as pretty. My question is, is this the same implementation in a more flexible package? (flexible as in, fits-all-needs with a million more parameters) or is it a new thing? Did it evolve from the other? Any arguments for me to use one or the other?