Hello, What about being able to create packages for native plugins? For instance, if I get ARKit from GitHub and simply wrap it into a package. When I import, no problems, no warning. Nevertheless, when I then build, I get errors like: D:/Workspace/ARKit/Packages/com.unity.arkit@1.5.0/Plugins/iOS/UnityARKit/Editor/UnityARBuildPostprocessor.cs(5,19): error CS0234: The type or namespace name `iOS' does not exist in the namespace `UnityEditor'. Are you missing an assembly reference? Is it known? Workaround? Planned to be supported? Obviously, copying and pasting into my project instead than using it as a package works. I can build. Cheers Francis
Hi @FrancisDuranceau, Scripts within a package from the package manager are not scoped into the UnityEditor namespace. So you may have to hack your package furthermore to make it work. i.e. fix the namespace reference. Note that you may face other problems. Please let me know if you achieve something that works Converting native plugins to packages is something that we plan to do in the future. Regards, Pascal