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NATIVE PLUGINS for Unity: iOS, Android [Need Prime31 / Easy Mobile / Stans Assets replacement??]

Discussion in 'Assets and Asset Store' started by Voxel-Busters, Apr 4, 2015.

?

Do you want to see Windows Mobile support in CPNP? FYI, current market share is less than 3%.

Poll closed Aug 26, 2022.
  1. Ooh la la, Love to see that!

    12 vote(s)
    52.2%
  2. I don't give a damn!

    6 vote(s)
    26.1%
  3. Are you crazy! Who makes games for Windows Mobile.

    5 vote(s)
    21.7%
  1. hermit_021

    hermit_021

    Joined:
    May 31, 2018
    Posts:
    7
    Issue: Read

    Hi Team,
    I am very happy to purchase your plugin, it has very good features available inside unity.
    I am currently using web View with your plugin inside it. But there is something missing in it which I am telling you.

    =- In that I open the paymet gateway like, Paytm, Cashfree RazorPay, I open the link from the backend in your web View. But UPI App Redirect does not happen in web view. Let me explain you through that video.


    https://drive.google.com/file/d/1IDjfG-nhavOeC0qHi8eAf7cb_TgarBGV/view?usp=sharing

    1.Clip 1.Google Crome Browser- Open Same Link the Redirect in App Functions Like GPay,PhonePay
    -In Crome Browser or other Browser redirect UPI transaction on Installed App


    https://drive.google.com/file/d/1wmnM-eZa8UG23mHAEvSnT36mXRbGRy-8/view?usp=sharing

    2.Clip 2 Your Web View- not any app Visible to direct Compare to Crome Web
    -This Web View not Redirect on Installed App i don't know why

    Plugin Version : 2.5.1

    I hope I get response soon as possible so i will go further development
     
  2. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Apps not visible could be because of the restriction from the apps for an embedded browser. Mostly they may not work in an embedded webview.

    Do you have any apps which uses webview and does it? If so share us references to have a look.

    Also, May be for this reason, Razorpay has its own sdk.
     
  3. Katsub

    Katsub

    Joined:
    Jan 25, 2016
    Posts:
    10
    Hi again team, do you have any ETA on the issue I've found with cloud services? I'm hoping to get it all up and running by next Monday and I'm kinda worried this might take too long to sorted out
     
  4. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    I will be working on it this week including weekend and it will be resolved if any issue exists.
     
    Katsub likes this.
  5. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Hey! I tested and it worked as expected. Final value is 9. Actually step is repeated from step 3 so it should act the same even repeated many times.

    In offline save, once you call Syncronize, you should get a sign-in failed callback. After that I continued with step 3 and in final step I got value as 9 which is proper.

    Can you please connect to us on discord to do a close test?
     
  6. Katsub

    Katsub

    Joined:
    Jan 25, 2016
    Posts:
    10
    I've answered you in Discord with the needed logs and my availability, thanks for looking into it! Also, the behaviour you describe is very different from what I observe: an offline Synchronize() leads to a OnSynchronizeComplete() with result.Sucess = true (and the callback has nothing but a bool 'Success', so not sure where I'm supposed to see 'sign-in failed)'. It's one of the things that disturbs me, I'd expect it to give result.Success = false since I'm offline, so I can be aware the save has not went into the cloud
     
  7. forages

    forages

    Joined:
    Aug 16, 2022
    Posts:
    1
    Hey guys, have this error while compiling in Xcode 14.2 for IOS 16.1.1.

    '.../Library/Developer/Xcode/DerivedData/Unity-iPhone-dsxcifstfccuujatbdckqtknxfcg/Build/Products/ReleaseForRunning-iphoneos/Pods_UnityFramework.framework/Pods_UnityFramework(Pods-UnityFramework-dummy.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. file '.../Library/Developer/Xcode/DerivedData/Unity-iPhone-dsxcifstfccuujatbdckqtknxfcg/Build/Products/ReleaseForRunning-iphoneos/Pods_UnityFramework.framework/Pods_UnityFramework' for architecture arm64

    After disabling bitcode manually in Xcode have this error message:
    238 duplicate symbols for architecture arm64

    Any solution on how to fix that?
     
  8. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    I saw on discord mentioning you resolved it. Please let us know if you are still facing any issues.
     
  9. tigsandgin

    tigsandgin

    Joined:
    Aug 27, 2017
    Posts:
    2
    Brand new to this plugin, downloaded it to try out the sharing features. When I try to build it in Xcode I get many errors. What am I missing?

    Code (CSharp):
    1. Undefined symbols for architecture arm64:
    2.   "_NPAddressBookGetAuthorizationStatus", referenced from:
    3.       _AddressBookBinding_NPAddressBookGetAuthorizationStatus_m746ABBAB152C54C9C8C05452BBD9AFAF9E154F6F in libGameAssembly.a(pvfve2rg8di0.o)
    4.       _AddressBookInterface_GetContactsAccessStatus_mBCB0C373298197320ACE1214F0B2536EAD2A4E9B in libGameAssembly.a(pvfve2rg8di0.o)
    5.      (maybe you meant: _AddressBookBinding_NPAddressBookGetAuthorizationStatus_m746ABBAB152C54C9C8C05452BBD9AFAF9E154F6F)
    6.   "_NPAddressBookReadContacts", referenced from:
    7.       _AddressBookBinding_NPAddressBookReadContacts_mF40D3D938D6D9ABE04F52CA2CB740A4E7B3329FD in libGameAssembly.a(pvfve2rg8di0.o)
    8.       _AddressBookInterface_ReadContacts_m55ADD453842D562C5D0EC956856297F709679206 in libGameAssembly.a(pvfve2rg8di0.o)
    9.      (maybe you meant: _AddressBookBinding_NPAddressBookReadContacts_mF40D3D938D6D9ABE04F52CA2CB740A4E7B3329FD)
    10.   "_NPAddressBookRegisterCallbacks", referenced from:
    11.       _AddressBookBinding_NPAddressBookRegisterCallbacks_mE5D4E3A43C2CF4D6A6D4E664E50AF399ABD5BF08 in libGameAssembly.a(pvfve2rg8di0.o)
    12.       _AddressBookInterface__cctor_m721BE58C6A1AF39073D73493F518AC2BA0F34219 in libGameAssembly.a(pvfve2rg8di0.o)
    13.      (maybe you meant: _AddressBookBinding_NPAddressBookRegisterCallbacks_mE5D4E3A43C2CF4D6A6D4E664E50AF399ABD5BF08)
    14.   "_NPAddressBookRequestContactsAccess", referenced from:
    15.       _AddressBookBinding_NPAddressBookRequestContactsAccess_m4935F7FBF15975C02FFD8AB43A94565BCB5C953A in libGameAssembly.a(pvfve2rg8di0.o)
    16.       _AddressBookInterface_RequestContactsAccess_m9A61940DDDF10A55533AA0183B04C83091A2CD21 in libGameAssembly.a(pvfve2rg8di0.o)
    17.      (maybe you meant: _AddressBookBinding_NPAddressBookRequestContactsAccess_m4935F7FBF15975C02FFD8AB43A94565BCB5C953A)
    18.   "_NPAddressBookReset", referenced from:
    19.       _AddressBookBinding_NPAddressBookReset_mE003B91F40074C5103797B20BFE92CE06BD53312 in libGameAssembly.a(pvfve2rg8di0.o)
    20.      (maybe you meant: _AddressBookBinding_NPAddressBookReset_mE003B91F40074C5103797B20BFE92CE06BD53312)
    21.   "_NPAlertControllerAddAction", referenced from:
    22.       _AlertControllerBinding_NPAlertControllerAddAction_m39A5D28BE3A9D1768C1E75CF31CCDAB35BDD6D5F in libGameAssembly.a(pvfve2rg8di0.o)
    23.       _NativeAlertDialog_AddButton_m3877ED9709D6F1FC93044B5FC2B4F0EF637A8376 in libGameAssembly.a(pvfve2rg8di0.o)
    24.      (maybe you meant: _AlertControllerBinding_NPAlertControllerAddAction_m39A5D28BE3A9D1768C1E75CF31CCDAB35BDD6D5F)
    25.   "_NPAlertControllerCreate", referenced from:
    26.       _AlertControllerBinding_NPAlertControllerCreate_m28F769FF13CFC849A579FADA61694DAA30332D46 in libGameAssembly.a(pvfve2rg8di0.o)
    27.       _NativeAlertDialog__ctor_m1D8EB2060E4E57ADA5DBBF94C4A8C8D964145EAF in libGameAssembly.a(pvfve2rg8di0.o)
    28.      (maybe you meant: _AlertControllerBinding_NPAlertControllerCreate_m28F769FF13CFC849A579FADA61694DAA30332D46)
    29.   "_NPAlertControllerDismiss", referenced from:
    30.       _AlertControllerBinding_NPAlertControllerDismiss_m03AA12CF1CAF15F71CAB9135FE505DB66A09BAEB in libGameAssembly.a(pvfve2rg8di0.o)
    31.       _NativeAlertDialog_Dismiss_m0CA7223D434EE4B77E705FB2DF3E18F64FE4F8C1 in libGameAssembly.a(pvfve2rg8di0.o)
    32.      (maybe you meant: _AlertControllerBinding_NPAlertControllerDismiss_m03AA12CF1CAF15F71CAB9135FE505DB66A09BAEB)
    33.   "_NPAlertControllerGetMessage", referenced from:
    34.       _AlertControllerBinding_NPAlertControllerGetMessage_m00A08A66443A68405DC95B044ADCD24CF29C5040 in libGameAssembly.a(pvfve2rg8di0.o)
    35.       _NativeAlertDialog_GetMessage_m44D2223A75351F2B3575B5F341E6D1C53BE7F725 in libGameAssembly.a(pvfve2rg8di0.o)
    36.      (maybe you meant: _AlertControllerBinding_NPAlertControllerGetMessage_m00A08A66443A68405DC95B044ADCD24CF29C5040)
    37.   "_NPAlertControllerGetTitle", referenced from:
    38.       _AlertControllerBinding_NPAlertControllerGetTitle_mC2E1CF7553E282CE4E056B21900222C5038277D0 in libGameAssembly.a(pvfve2rg8di0.o)
    39.       _NativeAlertDialog_GetTitle_m072CEC65F961207A1A2AFB1E886FE5970800603C in libGameAssembly.a(pvfve2rg8di0.o)
    40.      (maybe you meant: _AlertControllerBinding_NPAlertControllerGetTitle_mC2E1CF7553E282CE4E056B21900222C5038277D0)
    41.   "_NPAlertControllerRegisterCallback", referenced from:
    42.       _AlertControllerBinding_NPAlertControllerRegisterCallback_mB15C0100661DBBEF142275CA34F4614FCE603B6E in libGameAssembly.a(pvfve2rg8di0.o)
    43.       _NativeAlertDialog__cctor_m3CB33A93FBA91BB507CDB9975A14DD75FECA7F19 in libGameAssembly.a(pvfve2rg8di0.o)
    44.      (maybe you meant: _AlertControllerBinding_NPAlertControllerRegisterCallback_mB15C0100661DBBEF142275CA34F4614FCE603B6E)
    45.   "_NPAlertControllerSetMessage", referenced from:
    46.       _AlertControllerBinding_NPAlertControllerSetMessage_m219B86C5413B6190B1F0D0B009D8F6DE2C364F26 in libGameAssembly.a(pvfve2rg8di0.o)
    47.       _NativeAlertDialog_SetMessage_m355E2CD8913E8B204DBFCBB6910602C280048E05 in libGameAssembly.a(pvfve2rg8di0.o)
    48.      (maybe you meant: _AlertControllerBinding_NPAlertControllerSetMessage_m219B86C5413B6190B1F0D0B009D8F6DE2C364F26)
    49.   "_NPAlertControllerSetTitle", referenced from:
    50.       _AlertControllerBinding_NPAlertControllerSetTitle_mD1410CEF10F0EC15413BD89E9B9DB6D08FE8C297 in libGameAssembly.a(pvfve2rg8di0.o)
    51.       _NativeAlertDialog_SetTitle_mDF060A1BB78627111CB1D8E18302CC03B5B90127 in libGameAssembly.a(pvfve2rg8di0.o)
    52.      (maybe you meant: _AlertControllerBinding_NPAlertControllerSetTitle_mD1410CEF10F0EC15413BD89E9B9DB6D08FE8C297)
    53.   "_NPAlertControllerShow", referenced from:
    54.       _AlertControllerBinding_NPAlertControllerShow_m30D6A80D22532AC5A2851605E14B5A783C1CBA39 in libGameAssembly.a(pvfve2rg8di0.o)
    55.       _NativeAlertDialog_Show_m8E55FA0DD709B19E7C5EAF49BEDB1E571F114727 in libGameAssembly.a(pvfve2rg8di0.o)
    56.      (maybe you meant: _AlertControllerBinding_NPAlertControllerShow_m30D6A80D22532AC5A2851605E14B5A783C1CBA39)
    57.   "_NPDatePickerControllerRegisterCallback", referenced from:
    58.       _DatePickerControllerBinding_NPDatePickerControllerRegisterCallback_m270B2331B5C90C8CE1E63C8085DD6C952A816CD0 in libGameAssembly.a(pvfve2rg8di0.o)
    59.       _NativeDatePicker__cctor_mFBFF299759180E41DC7884E65403F953D725C14B in libGameAssembly.a(pvfve2rg8di0.o)
    60.      (maybe you meant: _DatePickerControllerBinding_NPDatePickerControllerRegisterCallback_m270B2331B5C90C8CE1E63C8085DD6C952A816CD0)
    61.   "_NPDatePickerControllerShow", referenced from:
    62.       _DatePickerControllerBinding_NPDatePickerControllerShow_mB6D6D67AA9A72FBCB4F1D0E6ABFB7C4F93A430B2 in libGameAssembly.a(pvfve2rg8di0.o)
    63.       _NativeDatePicker_Show_m93DD49521050830FD1EBC5AE37C13FB22605292F in libGameAssembly.a(pvfve2rg8di0.o)
    64.      (maybe you meant: _DatePickerControllerBinding_NPDatePickerControllerShow_mB6D6D67AA9A72FBCB4F1D0E6ABFB7C4F93A430B2)
    65.   "_NPMailComposerAddAttachment", referenced from:
    66.       _MailComposerBinding_NPMailComposerAddAttachment_m9A28F582E00D727FD28C552EFAFE46B453B43C19 in libGameAssembly.a(pvfve2rg8di0.o)
    67.       _NativeMailComposer_AddAttachmentData_m48F72740C0E3DC0058D4CD1D7C23F7E3BF3A9327 in libGameAssembly.a(pvfve2rg8di0.o)
    68.      (maybe you meant: _MailComposerBinding_NPMailComposerAddAttachment_m9A28F582E00D727FD28C552EFAFE46B453B43C19)
    69.   "_NPMailComposerAddScreenshot", referenced from:
    70.       _MailComposerBinding_NPMailComposerAddScreenshot_m74504D0649C215B454573F5A5191FE4841A3A0CA in libGameAssembly.a(pvfve2rg8di0.o)
    71.       _NativeMailComposer_AddScreenshot_mAA92CF188157167CA5B985E466DE1BEC0BE76AFC in libGameAssembly.a(pvfve2rg8di0.o)
    72.      (maybe you meant: _MailComposerBinding_NPMailComposerAddScreenshot_m74504D0649C215B454573F5A5191FE4841A3A0CA)
    73.   "_NPMailComposerCanSendMail", referenced from:
    74.       _MailComposerBinding_NPMailComposerCanSendMail_mC04317AAA7E55A028D816460FDE14F3D3DC910D0 in libGameAssembly.a(pvfve2rg8di0.o)
    75.       _NativeMailComposer_CanSendMail_m238F315E6877DC56B98593B1A07EB255A3205894 in libGameAssembly.a(pvfve2rg8di0.o)
    76.       _NativeSharingInterface_CanSendMail_m3D44A98CC6823D5F43AB6DD2319B606080BF82B2 in libGameAssembly.a(pvfve2rg8di0.o)
    77.      (maybe you meant: _MailComposerBinding_NPMailComposerCanSendMail_mC04317AAA7E55A028D816460FDE14F3D3DC910D0)
    78.   "_NPMailComposerCreate", referenced from:
    79.       _MailComposerBinding_NPMailComposerCreate_mFDF607644151385CF767168FBAB984F65CE02620 in libGameAssembly.a(pvfve2rg8di0.o)
    80.       _NativeMailComposer__ctor_m664A2C097B78CE4AA0374000F5F8C749185E3A0B in libGameAssembly.a(pvfve2rg8di0.o)
    81.      (maybe you meant: _MailComposerBinding_NPMailComposerCreate_mFDF607644151385CF767168FBAB984F65CE02620)
    82.   "_NPMailComposerRegisterCallback", referenced from:
    83.       _MailComposerBinding_NPMailComposerRegisterCallback_m003188717920BDFC6B6557DF71211E7AC3342833 in libGameAssembly.a(pvfve2rg8di0.o)
    84.       _NativeMailComposer__cctor_m255E6A76493AD5F76617318AB93689C5E07F6D1C in libGameAssembly.a(pvfve2rg8di0.o)
    85.      (maybe you meant: _MailComposerBinding_NPMailComposerRegisterCallback_m003188717920BDFC6B6557DF71211E7AC3342833)
    86.   "_NPMailComposerSetBody", referenced from:
    87.       _MailComposerBinding_NPMailComposerSetBody_mEA758793411B51B145077867FE65E9E9A3235A3C in libGameAssembly.a(pvfve2rg8di0.o)
    88.       _NativeMailComposer_SetBody_mDA7B53036E483006208C8778BF1732760BA9F3E5 in libGameAssembly.a(pvfve2rg8di0.o)
    89.      (maybe you meant: _MailComposerBinding_NPMailComposerSetBody_mEA758793411B51B145077867FE65E9E9A3235A3C)
    90.   "_NPMailComposerSetRecipients", referenced from:
    91.       _MailComposerBinding_NPMailComposerSetRecipients_m5BC78479E7797BF0EC6D97DCB007CA249D9F6449 in libGameAssembly.a(pvfve2rg8di0.o)
    92.      (maybe you meant: _MailComposerBinding_NPMailComposerSetRecipients_m5BC78479E7797BF0EC6D97DCB007CA249D9F6449)
    93.   "_NPMailComposerSetSubject", referenced from:
    94.       _MailComposerBinding_NPMailComposerSetSubject_mB62B6446CA5352643C9C942AD53EA97935A58116 in libGameAssembly.a(pvfve2rg8di0.o)
    95.       _NativeMailComposer_SetSubject_m8F34FAAF2ECD135B69F1568992F331E7D8BE346F in libGameAssembly.a(pvfve2rg8di0.o)
    96.      (maybe you meant: _MailComposerBinding_NPMailComposerSetSubject_mB62B6446CA5352643C9C942AD53EA97935A58116)
    97.   "_NPMailComposerShow", referenced from:
    98.       _MailComposerBinding_NPMailComposerShow_m42715870E36127F07490602BAEC2C4A57B4EA997 in libGameAssembly.a(pvfve2rg8di0.o)
    99.       _NativeMailComposer_Show_mD7A1389C5A83353F0D5DA0D469656D28A1FFBAF0 in libGameAssembly.a(pvfve2rg8di0.o)
    100.      (maybe you meant: _MailComposerBinding_NPMailComposerShow_m42715870E36127F07490602BAEC2C4A57B4EA997)
    101.   "_NPMessageComposerAddAttachment", referenced from:
    102.       _MessageComposerBinding_NPMessageComposerAddAttachment_mA83037ED45225E2704EE969E264902E9746B1AD1 in libGameAssembly.a(pvfve2rg8di0.o)
    103.       _NativeMessageComposer_AddAttachmentData_mE1579157079DB00A600F6BFD7FB97DFB721B2A35 in libGameAssembly.a(pvfve2rg8di0.o)
    104.      (maybe you meant: _MessageComposerBinding_NPMessageComposerAddAttachment_mA83037ED45225E2704EE969E264902E9746B1AD1)
    105.   "_NPMessageComposerAddScreenshot", referenced from:
    106.       _MessageComposerBinding_NPMessageComposerAddScreenshot_m883474C86314C90BA41C463679A13618DAE2F042 in libGameAssembly.a(pvfve2rg8di0.o)
    107.       _NativeMessageComposer_AddScreenshot_mED01BC4406B6EE15C4914601CB9BAB6B97A673E8 in libGameAssembly.a(pvfve2rg8di0.o)
    108.      (maybe you meant: _MessageComposerBinding_NPMessageComposerAddScreenshot_m883474C86314C90BA41C463679A13618DAE2F042)
    109.   "_NPMessageComposerCanSendAttachments", referenced from:
    110.       _MessageComposerBinding_NPMessageComposerCanSendAttachments_m4E280313B72E40506975DC04DF1F8F0C173787DE in libGameAssembly.a(pvfve2rg8di0.o)
    111.       _NativeMessageComposer_CanSendAttachments_mE69CBA4E41B2156B8047DE9468D70276E052D1A7 in libGameAssembly.a(pvfve2rg8di0.o)
    112.       _NativeSharingInterface_CanSendAttachments_mA7A27700F8D1ACB085E0F0827FE2855E1F5173F5 in libGameAssembly.a(pvfve2rg8di0.o)
    113.      (maybe you meant: _MessageComposerBinding_NPMessageComposerCanSendAttachments_m4E280313B72E40506975DC04DF1F8F0C173787DE)
    114.   "_NPMessageComposerCanSendSubject", referenced from:
    115.       _MessageComposerBinding_NPMessageComposerCanSendSubject_m828A845CE6B3069CBC9F3DCE1101E8C48B0E9B3A in libGameAssembly.a(pvfve2rg8di0.o)
    116.       _NativeMessageComposer_CanSendSubject_m29CCD47C6BECFEFAED5168348F56FAD68E5C53CE in libGameAssembly.a(pvfve2rg8di0.o)
    117.       _NativeSharingInterface_CanSendSubject_m8CC4258954F88DC7DF7578C842E30FD48AC486E7 in libGameAssembly.a(pvfve2rg8di0.o)
    118.      (maybe you meant: _MessageComposerBinding_NPMessageComposerCanSendSubject_m828A845CE6B3069CBC9F3DCE1101E8C48B0E9B3A)
    119.   "_NPMessageComposerCanSendText", referenced from:
    120.       _MessageComposerBinding_NPMessageComposerCanSendText_m9B588BCC00FF9F5186E705960E4E5DC5484CE00E in libGameAssembly.a(pvfve2rg8di0.o)
    121.       _NativeMessageComposer_CanSendText_m2F7F8C2A1D98AF16CF059212BA5E490EBA6161F1 in libGameAssembly.a(pvfve2rg8di0.o)
    122.       _NativeSharingInterface_CanSendText_m00DEBEEF7E56F9177F280605BDA80609447E13ED in libGameAssembly.a(pvfve2rg8di0.o)
    123.      (maybe you meant: _MessageComposerBinding_NPMessageComposerCanSendText_m9B588BCC00FF9F5186E705960E4E5DC5484CE00E)
    124.   "_NPMessageComposerCreate", referenced from:
    125.       _MessageComposerBinding_NPMessageComposerCreate_m5675C04F9839F17D24E05AD0D147B595EC530D1F in libGameAssembly.a(pvfve2rg8di0.o)
    126.       _NativeMessageComposer__ctor_mB5B52DB315D670B204895918A330D44866CB90B4 in libGameAssembly.a(pvfve2rg8di0.o)
    127.      (maybe you meant: _MessageComposerBinding_NPMessageComposerCreate_m5675C04F9839F17D24E05AD0D147B595EC530D1F)
    128.   "_NPMessageComposerRegisterCallback", referenced from:
    129.       _MessageComposerBinding_NPMessageComposerRegisterCallback_m5302BA1D8C6CCC90CB988BCF367810106906FA8A in libGameAssembly.a(pvfve2rg8di0.o)
    130.       _NativeMessageComposer__cctor_mA73B2395C3F92F29E795B3E019F8AAECC0858C33 in libGameAssembly.a(pvfve2rg8di0.o)
    131.      (maybe you meant: _MessageComposerBinding_NPMessageComposerRegisterCallback_m5302BA1D8C6CCC90CB988BCF367810106906FA8A)
    132.   "_NPMessageComposerSetBody", referenced from:
    133.       _MessageComposerBinding_NPMessageComposerSetBody_m688771A117319661227E641DAA0B2F7A4981C126 in libGameAssembly.a(pvfve2rg8di0.o)
    134.       _NativeMessageComposer_SetBody_m54BBC2A0EDB666398A817DE45963F17AE0BBF268 in libGameAssembly.a(pvfve2rg8di0.o)
    135.      (maybe you meant: _MessageComposerBinding_NPMessageComposerSetBody_m688771A117319661227E641DAA0B2F7A4981C126)
    136.   "_NPMessageComposerSetRecipients", referenced from:
    137.       _MessageComposerBinding_NPMessageComposerSetRecipients_m5CF49F544BCABDEB441242C93878EA53C7AC3EDB in libGameAssembly.a(pvfve2rg8di0.o)
    138.      (maybe you meant: _MessageComposerBinding_NPMessageComposerSetRecipients_m5CF49F544BCABDEB441242C93878EA53C7AC3EDB)
    139.   "_NPMessageComposerSetSubject", referenced from:
    140.       _MessageComposerBinding_NPMessageComposerSetSubject_mDCD71F6382FEC8E0786856BD3118E6549CAE8CFA in libGameAssembly.a(pvfve2rg8di0.o)
    141.       _NativeMessageComposer_SetSubject_m2F6C6C9DB247858D1E1147C156C9AD1C53211281 in libGameAssembly.a(pvfve2rg8di0.o)
    142.      (maybe you meant: _MessageComposerBinding_NPMessageComposerSetSubject_mDCD71F6382FEC8E0786856BD3118E6549CAE8CFA)
    143.   "_NPMessageComposerShow", referenced from:
    144.       _MessageComposerBinding_NPMessageComposerShow_m61ECED661D01F9E962E593561844C765272AFBC1 in libGameAssembly.a(pvfve2rg8di0.o)
    145.       _NativeMessageComposer_Show_m2F7FC904EB6D4BF2A1B20B6273D48D9D313DACB9 in libGameAssembly.a(pvfve2rg8di0.o)
    146.      (maybe you meant: _MessageComposerBinding_NPMessageComposerShow_m61ECED661D01F9E962E593561844C765272AFBC1)
    147.   "_NPNetworkServicesGetHostReachabilityStatus", referenced from:
    148.       _NetworkServicesBinding_NPNetworkServicesGetHostReachabilityStatus_mFCD85CB81DBB7FE365CB3871F6D077312096F908 in libGameAssembly.a(pvfve2rg8di0.o)
    149.      (maybe you meant: _NetworkServicesBinding_NPNetworkServicesGetHostReachabilityStatus_mFCD85CB81DBB7FE365CB3871F6D077312096F908)
    150.   "_NPNetworkServicesGetInternetReachabilityStatus", referenced from:
    151.       _NetworkServicesBinding_NPNetworkServicesGetInternetReachabilityStatus_m219D8449B308EDB78295960E85F95690BFEF3A59 in libGameAssembly.a(pvfve2rg8di0.o)
    152.      (maybe you meant: _NetworkServicesBinding_NPNetworkServicesGetInternetReachabilityStatus_m219D8449B308EDB78295960E85F95690BFEF3A59)
    153.   "_NPNetworkServicesInit", referenced from:
    154.       _NetworkServicesBinding_NPNetworkServicesInit_m75EF7276E722227F240B7360EC788A25CEF76477 in libGameAssembly.a(pvfve2rg8di0.o)
    155.       _NetworkServicesInterface__ctor_m89A2A44A08A423E487D3BA2F10AF3E1E7BEBA2FF in libGameAssembly.a(pvfve2rg8di0.o)
    156.      (maybe you meant: _NetworkServicesBinding_NPNetworkServicesInit_m75EF7276E722227F240B7360EC788A25CEF76477)
    157.   "_NPNetworkServicesRegisterCallbacks", referenced from:
    158.       _NetworkServicesBinding_NPNetworkServicesRegisterCallbacks_m50B190E852C0E73122B93A61991A96A1C2B0DE18 in libGameAssembly.a(pvfve2rg8di0.o)
    159.       _NetworkServicesInterface__ctor_m89A2A44A08A423E487D3BA2F10AF3E1E7BEBA2FF in libGameAssembly.a(pvfve2rg8di0.o)
    160.      (maybe you meant: _NetworkServicesBinding_NPNetworkServicesRegisterCallbacks_m50B190E852C0E73122B93A61991A96A1C2B0DE18)
    161.   "_NPNetworkServicesStartReachabilityNotifier", referenced from:
    162.       _NetworkServicesBinding_NPNetworkServicesStartReachabilityNotifier_m25DD81A3A575BEE0E1D86BA0EC0DD2D99A33C857 in libGameAssembly.a(pvfve2rg8di0.o)
    163.       _NetworkServicesInterface_StartNotifier_mCB7DED0CD934E8187826554143A2F3BDD4AFB89D in libGameAssembly.a(pvfve2rg8di0.o)
    164.      (maybe you meant: _NetworkServicesBinding_NPNetworkServicesStartReachabilityNotifier_m25DD81A3A575BEE0E1D86BA0EC0DD2D99A33C857)
    165.   "_NPNetworkServicesStopReachabilityNotifier", referenced from:
    166.       _NetworkServicesBinding_NPNetworkServicesStopReachabilityNotifier_m5053BD4457D18B6A2119910E3475E06A49805636 in libGameAssembly.a(pvfve2rg8di0.o)
    167.       _NetworkServicesInterface_StopNotifier_m0586C642461837B49E20FDEFC0B8414F35A77BA5 in libGameAssembly.a(pvfve2rg8di0.o)
    168.      (maybe you meant: _NetworkServicesBinding_NPNetworkServicesStopReachabilityNotifier_m5053BD4457D18B6A2119910E3475E06A49805636)
    169.   "_NPShareSheetAddImage", referenced from:
    170.       _NativeShareSheet_AddImage_mF8AB75AB61CA4A8CDB8E21C6527F61237F8FD52F in libGameAssembly.a(pvfve2rg8di0.o)
    171.       _ShareSheetBinding_NPShareSheetAddImage_mF33AE2346CEC6776E270FC7241E04F9CE4BC8E66 in libGameAssembly.a(pvfve2rg8di0.o)
    172.      (maybe you meant: _ShareSheetBinding_NPShareSheetAddImage_mF33AE2346CEC6776E270FC7241E04F9CE4BC8E66)
    173.   "_NPShareSheetAddScreenshot", referenced from:
    174.       _NativeShareSheet_AddScreenshot_m25EA15156ED6FB21CE0AAB1BFBE33170603359FC in libGameAssembly.a(pvfve2rg8di0.o)
    175.       _ShareSheetBinding_NPShareSheetAddScreenshot_m1C975AE866E63CBC5BB7A57BDE9F59A6A6E992B9 in libGameAssembly.a(pvfve2rg8di0.o)
    176.      (maybe you meant: _ShareSheetBinding_NPShareSheetAddScreenshot_m1C975AE866E63CBC5BB7A57BDE9F59A6A6E992B9)
    177.   "_NPShareSheetAddText", referenced from:
    178.       _NativeShareSheet_AddText_mD34FBE02697C7E42A641444619CCEAFCA3E0188E in libGameAssembly.a(pvfve2rg8di0.o)
    179.       _ShareSheetBinding_NPShareSheetAddText_mBFAA55145BAD81149B40CD64C467BCB98B72F8EF in libGameAssembly.a(pvfve2rg8di0.o)
    180.      (maybe you meant: _ShareSheetBinding_NPShareSheetAddText_mBFAA55145BAD81149B40CD64C467BCB98B72F8EF)
    181.   "_NPShareSheetAddURL", referenced from:
    182.       _NativeShareSheet_AddURL_m04C793F7EB280E86E61CA264F082576D823A0F5C in libGameAssembly.a(pvfve2rg8di0.o)
    183.       _ShareSheetBinding_NPShareSheetAddURL_m489E98D9FC96138014AA1738F2731DF277FBA5F1 in libGameAssembly.a(pvfve2rg8di0.o)
    184.      (maybe you meant: _ShareSheetBinding_NPShareSheetAddURL_m489E98D9FC96138014AA1738F2731DF277FBA5F1)
    185.   "_NPShareSheetCreate", referenced from:
    186.       _NativeShareSheet__ctor_mB348AEFA8F932B14A6500165DB86AB53304D1BD8 in libGameAssembly.a(pvfve2rg8di0.o)
    187.       _ShareSheetBinding_NPShareSheetCreate_m66E8C9CD47519A687BA5F8F942430134741D13F3 in libGameAssembly.a(pvfve2rg8di0.o)
    188.      (maybe you meant: _ShareSheetBinding_NPShareSheetCreate_m66E8C9CD47519A687BA5F8F942430134741D13F3)
    189.   "_NPShareSheetRegisterCallback", referenced from:
    190.       _NativeShareSheet__cctor_m2229B329B8DCA2D7747CD65D613C2F14051E3EC0 in libGameAssembly.a(pvfve2rg8di0.o)
    191.       _ShareSheetBinding_NPShareSheetRegisterCallback_mD8F91361DF78023F8D521E53B9C1F7F948B5756D in libGameAssembly.a(pvfve2rg8di0.o)
    192.      (maybe you meant: _ShareSheetBinding_NPShareSheetRegisterCallback_mD8F91361DF78023F8D521E53B9C1F7F948B5756D)
    193.   "_NPShareSheetShow", referenced from:
    194.       _NativeShareSheet_Show_mDA6076B9535F9529E25A28F143D6CAD02771611E in libGameAssembly.a(pvfve2rg8di0.o)
    195.       _ShareSheetBinding_NPShareSheetShow_mFE8991CE2AC331DEF9935322D859B61DA0059E24 in libGameAssembly.a(pvfve2rg8di0.o)
    196.      (maybe you meant: _ShareSheetBinding_NPShareSheetShow_mFE8991CE2AC331DEF9935322D859B61DA0059E24)
    197.   "_NPSocialShareComposerAddImage", referenced from:
    198.       _NativeSocialShareComposer_AddImage_m5734205E5CBD2A457D10A2210BC0AF14CAA5EC65 in libGameAssembly.a(pvfve2rg8di0.o)
    199.       _SocialShareComposerBinding_NPSocialShareComposerAddImage_m8C06F37DA5D0705256F25552524210BB7ABE604F in libGameAssembly.a(pvfve2rg8di0.o)
    200.      (maybe you meant: _SocialShareComposerBinding_NPSocialShareComposerAddImage_m8C06F37DA5D0705256F25552524210BB7ABE604F)
    201.   "_NPSocialShareComposerAddScreenshot", referenced from:
    202.       _NativeSocialShareComposer_AddScreenshot_m6F969D737830573AEC2A1BBDAE1305D1F6EB65CB in libGameAssembly.a(pvfve2rg8di0.o)
    203.       _SocialShareComposerBinding_NPSocialShareComposerAddScreenshot_m4BD1ED3F16FBB1252125FB7D0D209283AC546FB7 in libGameAssembly.a(pvfve2rg8di0.o)
    204.      (maybe you meant: _SocialShareComposerBinding_NPSocialShareComposerAddScreenshot_m4BD1ED3F16FBB1252125FB7D0D209283AC546FB7)
    205.   "_NPSocialShareComposerAddText", referenced from:
    206.       _NativeSocialShareComposer_SetText_m91253C41346F8B76F6E26BBA041FB978F08F43AD in libGameAssembly.a(pvfve2rg8di0.o)
    207.       _SocialShareComposerBinding_NPSocialShareComposerAddText_mF4C0BD21DCBBC56203A11DF7634371488A7EBAA2 in libGameAssembly.a(pvfve2rg8di0.o)
    208.      (maybe you meant: _SocialShareComposerBinding_NPSocialShareComposerAddText_mF4C0BD21DCBBC56203A11DF7634371488A7EBAA2)
    209.   "_NPSocialShareComposerAddURL", referenced from:
    210.       _NativeSocialShareComposer_AddURL_m6254DE35A21B92E8E1E5D76ED49B64A85A1CA52A in libGameAssembly.a(pvfve2rg8di0.o)
    211.       _SocialShareComposerBinding_NPSocialShareComposerAddURL_m12B78577F0AC22D3C94DD9A09D7136BB2687FBF4 in libGameAssembly.a(pvfve2rg8di0.o)
    212.      (maybe you meant: _SocialShareComposerBinding_NPSocialShareComposerAddURL_m12B78577F0AC22D3C94DD9A09D7136BB2687FBF4)
    213.   "_NPSocialShareComposerCreate", referenced from:
    214.       _NativeSocialShareComposer__ctor_m47FA3126E449CB4F433DD1D7C5C9CB6110CBE236 in libGameAssembly.a(pvfve2rg8di0.o)
    215.       _SocialShareComposerBinding_NPSocialShareComposerCreate_m9F1A5E19AA207132CE2A3E1900F86001D33249DD in libGameAssembly.a(pvfve2rg8di0.o)
    216.      (maybe you meant: _SocialShareComposerBinding_NPSocialShareComposerCreate_m9F1A5E19AA207132CE2A3E1900F86001D33249DD)
    217.   "_NPSocialShareComposerIsComposerAvailable", referenced from:
    218.       _NativeSharingInterface_IsSocialShareComposerAvailable_mA189D91B8A42E9BF1647BB5EA7F5C73745EF61CC in libGameAssembly.a(pvfve2rg8di0.o)
    219.       _NativeSocialShareComposer_IsComposerAvailable_mA8849D826B6662C605CC1EE34001F174E3F7976E in libGameAssembly.a(pvfve2rg8di0.o)
    220.       _SocialShareComposerBinding_NPSocialShareComposerIsComposerAvailable_m7A5507073F82C640085FA734D756079FA2BCED17 in libGameAssembly.a(pvfve2rg8di0.o)
    221.      (maybe you meant: _SocialShareComposerBinding_NPSocialShareComposerIsComposerAvailable_m7A5507073F82C640085FA734D756079FA2BCED17)
    222.   "_NPSocialShareComposerRegisterCallback", referenced from:
    223.       _NativeSocialShareComposer__cctor_m054877449E3D4CC389883EC2E026F7CFBC9BDF51 in libGameAssembly.a(pvfve2rg8di0.o)
    224.       _SocialShareComposerBinding_NPSocialShareComposerRegisterCallback_m3C5D4DB82DEA9F3A5D5FB5D9D302D2CBDA2367E0 in libGameAssembly.a(pvfve2rg8di0.o)
    225.      (maybe you meant: _SocialShareComposerBinding_NPSocialShareComposerRegisterCallback_m3C5D4DB82DEA9F3A5D5FB5D9D302D2CBDA2367E0)
    226.   "_NPSocialShareComposerShow", referenced from:
    227.       _NativeSocialShareComposer_Show_mD72E528A62FD0A95E46353291889C4E1FC12D028 in libGameAssembly.a(pvfve2rg8di0.o)
    228.       _SocialShareComposerBinding_NPSocialShareComposerShow_mCFFEB0F93292177A90AAF61E1758AFB6ACB0A56A in libGameAssembly.a(pvfve2rg8di0.o)
    229.      (maybe you meant: _SocialShareComposerBinding_NPSocialShareComposerShow_mCFFEB0F93292177A90AAF61E1758AFB6ACB0A56A)
    230.   "_NPStoreReviewCanUseDeepLinking", referenced from:
    231.       _NativeUtilityInterface_NPStoreReviewCanUseDeepLinking_mC278CC136D5D80586ABD7999A44046B91B22D21D in libGameAssembly.a(pvfve2rg8di0.o)
    232.       _NativeUtilityInterface_RequestStoreReview_m1315727DF467C845DB2FDC1C829071FF2AED3BAC in libGameAssembly.a(pvfve2rg8di0.o)
    233.      (maybe you meant: _NativeUtilityInterface_NPStoreReviewCanUseDeepLinking_mC278CC136D5D80586ABD7999A44046B91B22D21D)
    234.   "_NPStoreReviewRequestReview", referenced from:
    235.       _NativeUtilityInterface_NPStoreReviewRequestReview_m9766016A9FBE68E233992C9919123F66F6771F1A in libGameAssembly.a(pvfve2rg8di0.o)
    236.       _NativeUtilityInterface_RequestStoreReview_m1315727DF467C845DB2FDC1C829071FF2AED3BAC in libGameAssembly.a(pvfve2rg8di0.o)
    237.      (maybe you meant: _NativeUtilityInterface_NPStoreReviewRequestReview_m9766016A9FBE68E233992C9919123F66F6771F1A)
    238.   "_NPUtilityFreeCPointerObject", referenced from:
    239.       _IosNativePluginsUtility_NPUtilityFreeCPointerObject_m962261BDEE020E347D134D45DE90B7BD42BAA355 in libGameAssembly.a(y7x7qvk44pm0.o)
    240.       _IosNativePluginsUtility_FreeCPointerObject_m1404431809BE6714184DD2E3EEFEEC4588B32E6D in libGameAssembly.a(y7x7qvk44pm0.o)
    241.      (maybe you meant: _IosNativePluginsUtility_NPUtilityFreeCPointerObject_m962261BDEE020E347D134D45DE90B7BD42BAA355)
    242.   "_NPUtilityLoadImage", referenced from:
    243.       _IosNativePluginsUtility_NPUtilityLoadImage_mEFB44D15A70DBEF57133794BCFD129585B393141 in libGameAssembly.a(y7x7qvk44pm0.o)
    244.       _IosNativePluginsUtility_LoadImage_mBFE1F9CAE8895432B4A6C54FE765B2BE15DFDA6A in libGameAssembly.a(y7x7qvk44pm0.o)
    245.      (maybe you meant: _IosNativePluginsUtility_NPUtilityLoadImage_mEFB44D15A70DBEF57133794BCFD129585B393141)
    246.   "_NPUtilityOpenSettings", referenced from:
    247.       _IosNativePluginsUtility_NPUtilityOpenSettings_m9D199712D3A9584511B976E1CF67E5A8B964CA19 in libGameAssembly.a(y7x7qvk44pm0.o)
    248.       _IosNativePluginsUtility_OpenApplicationSettings_m177477BB627197D7C760F689ECC729A1981C86F6 in libGameAssembly.a(y7x7qvk44pm0.o)
    249.      (maybe you meant: _IosNativePluginsUtility_NPUtilityOpenSettings_m9D199712D3A9584511B976E1CF67E5A8B964CA19)
    250.   "_NPUtilityRegisterCallbacks", referenced from:
    251.       _IosNativePluginsUtility_NPUtilityRegisterCallbacks_m088B4DAB91DBAB4FA2E8007FD14A0817A05F70DE in libGameAssembly.a(y7x7qvk44pm0.o)
    252.       _IosNativePluginsUtility__cctor_mA1490EA64B6CA4EF95F27D1A063410E4A41DDDC3 in libGameAssembly.a(y7x7qvk44pm0.o)
    253.      (maybe you meant: _IosNativePluginsUtility_NPUtilityRegisterCallbacks_m088B4DAB91DBAB4FA2E8007FD14A0817A05F70DE)
    254.   "_NPUtilityReleaseObject", referenced from:
    255.       _IosNativePluginsUtility_ReleaseNativeObject_mC2FA52769993227DD6AE13C3333823967409BE14 in libGameAssembly.a(y7x7qvk44pm0.o)
    256.       _IosNativePluginsUtility_NPUtilityReleaseObject_mD71FD4E8FFB6E0F8A1E53A9E3B8EF44A8D32751A in libGameAssembly.a(y7x7qvk44pm0.o)
    257.      (maybe you meant: _IosNativePluginsUtility_NPUtilityReleaseObject_mD71FD4E8FFB6E0F8A1E53A9E3B8EF44A8D32751A)
    258.   "_NPUtilityRetainObject", referenced from:
    259.       _IosNativePluginsUtility_RetainNativeObject_m249A62DCCF686E99E40C8C34CFC0A79C6C466DB7 in libGameAssembly.a(y7x7qvk44pm0.o)
    260.       _IosNativePluginsUtility_NPUtilityRetainObject_mF6AD4BC80A6A755EC4D121F2A0EB2D90F6465295 in libGameAssembly.a(y7x7qvk44pm0.o)
    261.      (maybe you meant: _IosNativePluginsUtility_NPUtilityRetainObject_mF6AD4BC80A6A755EC4D121F2A0EB2D90F6465295)
    262.   "_NPUtilitySetLastTouchPosition", referenced from:
    263.       _IosNativePluginsUtility_NPUtilitySetLastTouchPosition_m895744A619FA38DEC3B5383764D210821C3BCA21 in libGameAssembly.a(y7x7qvk44pm0.o)
    264.       _IosNativePluginsUtility_SetLastTouchPosition_m843C993A8610297A5FB073ACAE09267E58D932ED in libGameAssembly.a(y7x7qvk44pm0.o)
    265.       _IosNativePluginsUtility_SetLastTouchPosition_m8148BF9D13269FF3B07F4FF6BA093DD140AF1E22 in libGameAssembly.a(y7x7qvk44pm0.o)
    266.      (maybe you meant: _IosNativePluginsUtility_NPUtilitySetLastTouchPosition_m895744A619FA38DEC3B5383764D210821C3BCA21)
    267.   "_NPUtilityTakeScreenshot", referenced from:
    268.       _IosNativePluginsUtility_NPUtilityTakeScreenshot_m7657534794333BA32E0D14E103CDC73912939FEF in libGameAssembly.a(y7x7qvk44pm0.o)
    269.       _IosNativePluginsUtility_TakeScreenshot_m91FD1B3A4E3508B8B5400979501E8082245DCE83 in libGameAssembly.a(y7x7qvk44pm0.o)
    270.      (maybe you meant: _IosNativePluginsUtility_NPUtilityTakeScreenshot_m7657534794333BA32E0D14E103CDC73912939FEF)
    271. ld: symbol(s) not found for architecture arm64
    272. clang: error: linker command failed with exit code 1 (use -v to see invocation)
    I also see this error while building in Unity but that part doesn't fail:
    Code (CSharp):
    1. ArgumentException: The specified path is not of a legal form (empty).
    2. System.IO.Path.InsecureGetFullPath (System.String path) (at <6c3d0b2c3dc34fd18b6a0ebf3fb4353a>:0)
    3. System.IO.Path.GetFullPath (System.String path) (at <6c3d0b2c3dc34fd18b6a0ebf3fb4353a>:0)
    4. VoxelBusters.CoreLibrary.Editor.NativePlugins.PBXFile.get_AbsoultePath () (at Assets/Plugins/VoxelBusters/NativePlugins/Editor/ExporterSettings/PBXFIle.cs:34)
    5. VoxelBusters.CoreLibrary.Editor.NativePlugins.Build.Xcode.NativeFeatureExportProcess.UpdatePBXProject () (at Assets/Plugins/VoxelBusters/NativePlugins/Editor/BuildPipeline/Xcode/NativeFeatureExportProcess.cs:128)
    6. VoxelBusters.CoreLibrary.Editor.NativePlugins.Build.Xcode.NativeFeatureExportProcess.OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/Plugins/VoxelBusters/NativePlugins/Editor/BuildPipeline/Xcode/NativeFeatureExportProcess.cs:75)
    7. VoxelBusters.CoreLibrary.Editor.NativePlugins.Build.BuildProcessReporter.UnityEditor.Build.IPostprocessBuildWithReport.OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/Plugins/VoxelBusters/NativePlugins/Editor/BuildPipeline/BuildProcessReporter.cs:71)
    8. UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass18_0.<OnBuildPostProcess>b__1 (UnityEditor.Build.IPostprocessBuildWithReport bpp) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:529)
    9. UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:465)
    10. UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:127)
    Unity 2022.2.4f1 (Silicon)
    Xcode 14.2
    M1 Mac
     
    Last edited: Jan 31, 2023
  10. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    We noticed this happening on some higher unity versions (fix is on the way) where they miss references referred in scripting objects (Ya! That's unfortunate as we expect scripting objects provided by unity consistent on all versions).
    Please contact our support team on discord to send you the patch.

    Thanks,
    VB Team
     
  11. tigsandgin

    tigsandgin

    Joined:
    Aug 27, 2017
    Posts:
    2
    Contacted support, installed the patch, still got the exact same errors.
    It's too bad, I really wanted to use this plugin for social media sharing.
     
  12. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Strange! Can you give try in an empty project? Most likely our post process is being halted due to someother issue.

    Let's have a quick remote session to look into. Ping us on discord.
     
    Last edited: Feb 5, 2023
  13. saevioapps

    saevioapps

    Joined:
    Aug 7, 2014
    Posts:
    20
    We are interested in using your product in our project for billing, however we need subscriptions. I have read on this thread that subscriptions are on your road map. Do you have an update on subscriptions?
     
  14. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Currently iOS native for subcriptions is already in development. I will get a rough timeline for this feature by checking with the developer.

    Also, if you are already using any, please share the features you use with in subcription feature to have a better expectation.
     
  15. saevioapps

    saevioapps

    Joined:
    Aug 7, 2014
    Posts:
    20
    Thank you so much for your prompt reply.

    We do need both Android and IOS support.
    Yes, we are already using subscriptions. These are the features we use:
    - users can purchase a subscription
    - restore purchases
    - get localised subscription price and currency (so we can display them to users)
    - after we initialize IAP we need the owned subscriptions (owned meening that were purchased and still active)

    Looking forward to more updates on this. Thank you!
     
  16. Serhii-Horun

    Serhii-Horun

    Joined:
    Apr 12, 2015
    Posts:
    152
    Hi, we are using VoxelBusters EssentialKit for purchasing and have a question.

    We would like to distinguish between failed and canceled purchasing(if the user presses "x" on native iOS and Android popups). In both cases, the BillingTransactionState is "Failed".
    Is there any best practice to distinguish those 2 behaviours? (the only idea we have is to find unique keywords in response messages, but perhaps there is some more elegant way).

    Thanks!
     
  17. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
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    We will be adding specific error codes for all features in 2.7.0
     
    Serhii-Horun likes this.
  18. vincespeed

    vincespeed

    Joined:
    Mar 8, 2014
    Posts:
    70
    Hello, I bought this product on 14th of February because I needed Billing V 5.0 in my Unity 2019.4 android build. It worked flawlessly, saving me a ton of time.
    Since I use the same project for iOS (where I do not need the package), when making a build in this platform, I can see some services (like CloudSave, Contacts and other frameworks) that I do not use are carried in the XCode project, triggering errors that prevent me from uploading my game to Appstore. Is there a way to uninstall or delete just the iOS part of the plugin? (Stripping level set to medium and all services toggles switched to off doesn't seem to do the trick for me).
     
  19. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
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    As of now we expect devs to use the plugin on both the platforms and many use the same way.
    However, we will see how this can be solved in-case if some don't want to use on specific platform.
    Until then, can you try deleting the EssentialKit/Plugins/iOS and EssentialKit/Runtime/iOS folders?
     
  20. vincespeed

    vincespeed

    Joined:
    Mar 8, 2014
    Posts:
    70
    I see your point, and thank you for your fast help! My product differs a bit between the two platforms, that's why I need independent managing :)
    Anyway, I've removed the two folders, I will inform you in case the workaround won't fix my issue.
     
  21. Lad-Ty

    Lad-Ty

    Joined:
    May 7, 2013
    Posts:
    61
    Hi, on 23th Feb. we received an email from Google regarding changes in player IDs. I want to ask if updated versions of the plugin already support that now, or when do you expect to add support to it? I believe it is something that concerns the plugin in general...

    "PGS is moving from global Player IDs to next generation IDs":
    "To further enhance the privacy of users and their multi-platform experience, Play Games Services (PGS) is introducing next generation Player IDs. ... ... ..."

    I'm not particularly in a rush but at the same time it's something we will have to address sooner or later, considering there is a 1y deadline for updating existing games
     
    Voxel-Busters likes this.
  22. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
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    We don't see any problem with the change as we don't use the id internally anywhere. We pass it via our api to the plugin user in two scenarios
    1. For LocalPlayer player id
    2. For User details in cloud services

    However, we expect the id will be used within the scope of a game (not across games) so it should be fine. We will double check the usage and do the required updates in coming versions.
     
  23. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Version 3.0 is in development!

    As of now I can share few highlights about it which I can't resist to keep them secret :D
    • Adding Subscriptions in Billing Services
    • In-App update feature
    • Supports Play Services V2
    • Localisation
    • Detailed Error Codes
    • & More...
     
  24. Starbox

    Starbox

    Joined:
    Sep 17, 2014
    Posts:
    472
    Hello!

    I acquired the plugin called Cross Platform Native Plugins - Ultra Pack on July 30, 2017.
    Is Cross-Platform Native Plugins : Essential Kit an updated version of this earlier plugin but with a different name, or is it a totally separate product?
     
  25. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
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    Ultra pack is nearly 4 years old version which was succeeded by Essential Kit. We have minor api changes and some improvements along with addition of new features. Essential kit deprecated ultrapack in 2019-2020 and is on store from past 3 years.

    Essential kit covers nearly all features offered by ultra pack. Please check this page for the changes.

    Thanks,
    VB Team
     
  26. Starbox

    Starbox

    Joined:
    Sep 17, 2014
    Posts:
    472
    Thank you for the clarification.
    What is then the purchase scheme for an owner of the former (deprecated) plugin (Ultra Pack) who wishes to acquire the new one (Essential Kit)?
     
  27. Voxel-Busters

    Voxel-Busters

    Joined:
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    Posts:
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    We offered nearly 70% discount till last year and now its nearly 50% discount for old ultra pack users.
     
  28. Starbox

    Starbox

    Joined:
    Sep 17, 2014
    Posts:
    472
    Thank you.
    So, is it automatically deducted from the current price or do I have to provide the invoice of me acquiring the original plugin to obtain a coupon?
     
  29. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    If you use the account used for previous version purchase, it does show the discounted price automatically.
     
    Starbox likes this.
  30. Pabi

    Pabi

    Joined:
    Feb 13, 2016
    Posts:
    48
    I have a problem with android with google play services. When I open the game, I can see the play game connecting correctly with my name and Icon in the middle top of the game, but in code, if I check GameServices.IsAuthenticated, it's returning false. If I call GameServices.Authenticate(), nothing happens and it stays false. GameServices.LocalPlayer is null too so yeah... I have no idea what to do as the sign-in seems to work correctly when opening the game.
     
  31. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    We replied you on discord to get us an demo apk to test on our end.

    Thanks,
    VB Team
     
  32. Starbox

    Starbox

    Joined:
    Sep 17, 2014
    Posts:
    472
    Okay, thanks!
     
  33. Baydogan

    Baydogan

    Joined:
    Mar 22, 2018
    Posts:
    54
    I have searched for UPM support in this thread but found nothing. Does this plugin support UPM?

    or

    Do you provide tgz/tarball files?
     
    Last edited: Apr 2, 2023
  34. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    The plugin is distributed via asset store only but we have options to convert it to upm module from our settings inspector.

    unfortunately, unity doesn't allow us to publish with automated support leading to some workarounds. Else, we love to go via upm approach as it achieves the highest modularity among our different plugins.
     
  35. rockmanxx

    rockmanxx

    Joined:
    Mar 8, 2015
    Posts:
    5
    How can I place a gameobject on top of a webview?
    The buttons I created are all being covered by the webview.

    tks.
     
  36. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Webview is a native view that will be rendered on top of the unity surface. For this reason it's not possible to render the webview along with unity ui.

    However, you can make it look like it's embedded by considering your ui buttons in borders and setting the frame size accordingly.

    The feature you are looking for is "Webview as a texture". We have planned to make one and will update as soon as it's available on store.
     
  37. rockmanxx

    rockmanxx

    Joined:
    Mar 8, 2015
    Posts:
    5
    I imported the latest version of a package into a new project, but I am getting the following error. How can I resolve this?

    Assets/Plugins/VoxelBusters/CoreLibrary/Runtime/CoreLibrary/Networking/RestClient.cs(3,7): error CS0246: The type or namespace name 'Newtonsoft' could not be found (are you missing a using directive or an assembly reference?)

    Unity Version: 2021.3.22f1
    Package Version: 2.6.1

    tkanks,
     
  38. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    You need to add a dependency in manifest.json. We mentioned the same in Installation FAQ and 2.6.1 release notes.
     
  39. Baydogan

    Baydogan

    Joined:
    Mar 22, 2018
    Posts:
    54
    The tweet dialog does not open correctly on iPhone. Is this a known issue?

    please see screenshots.
     

    Attached Files:

  40. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Yes. Its a know issue with the twitter. We had few workaround for it earier and it seems to have the same issue now. Will have a check.
     
  41. Zer0ne7

    Zer0ne7

    Joined:
    Jun 23, 2017
    Posts:
    5
    For Address Book, can you please add support for the following in a future release:
    • "Company" field from each contact
    • The name of each phone field for a contact (home, mobile, work, etc)
    For iOS at a minimum.

    Thank you
     
  42. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Thats possible. Please add your feedback at https://feedback.essentialkit.voxelbusters.com
     
  43. SuperMiro

    SuperMiro

    Joined:
    Nov 23, 2018
    Posts:
    56
    Hey. This is my first time trying your cool asset and I get this error :
    The type or namespace name 'Newtonsoft' could not be found (are you missing a using directive or an assembly reference?)

    Its coming from RestClient.cs on line 3.

    When I fixed it manually by referencing a different json package it resulted into 4 new errors of missing references.

    Note the NewtonSoft json missing reference error happens in new projects
     
  44. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    We have listed the solution in our release notes for 2.6.1 and also in Installation FAQ. Please add Newtonsoft dependency and let me know if you still face any issues.

    Thanks,
    VB Team
     
  45. SuperMiro

    SuperMiro

    Joined:
    Nov 23, 2018
    Posts:
    56
    Now there is 4 new missing reference errors:
    The type or namespace name 'iOS' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
    The type or namespace name 'iOS' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
    The type or namespace name 'ProjectCapabilityManager' could not be found (are you missing a using directive or an assembly reference?)
    The type or namespace name 'ProjectCapabilityManager' could not be found (are you missing a using directive or an assembly reference?)
    The type or namespace name 'ProjectCapabilityManager' could not be found (are you missing a using directive or an assembly reference?)
     
  46. SuperMiro

    SuperMiro

    Joined:
    Nov 23, 2018
    Posts:
    56
    Note : My project is android
     
  47. SuperMiro

    SuperMiro

    Joined:
    Nov 23, 2018
    Posts:
    56
    Fixed it by downloading IOS module. Didn't expect to need it for an android project but whatever. Thanks a ton for the support.
     
  48. SuperMiro

    SuperMiro

    Joined:
    Nov 23, 2018
    Posts:
    56
    Final thing: I get this
    InvalidOperationException: StandardIn has not been redirected.
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.get_StandardInput()

    Android Resolving dependencies is stuck at 0%

    Full Error log
    Code (CSharp):
    1. InvalidOperationException: StandardIn has not been redirected.
    2. System.Diagnostics.Process.get_StandardInput () (at <c01a3e84b3c1471e86b1e3fb11d4015b>:0)
    3. (wrapper remoting-invoke-with-check) System.Diagnostics.Process.get_StandardInput()
    4. GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode, System.Boolean setLangInShellMode) (at /Users/drsanta/dev/tmp/unity-jar-resolver/source/AndroidResolver/src/CommandLine.cs:642)
    5. GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at /Users/drsanta/dev/tmp/unity-jar-resolver/source/AndroidResolver/src/CommandLine.cs:510)
    6. GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__0 () (at /Users/drsanta/dev/tmp/unity-jar-resolver/source/AndroidResolver/src/CommandLine.cs:135)
    7. System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <4a4789deb75f446a81a24a1a00bdd3f9>:0)
    8. System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <4a4789deb75f446a81a24a1a00bdd3f9>:0)
    9. System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <4a4789deb75f446a81a24a1a00bdd3f9>:0)
    10. System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <4a4789deb75f446a81a24a1a00bdd3f9>:0)
    11. System.Threading.ThreadHelper.ThreadStart () (at <4a4789deb75f446a81a24a1a00bdd3f9>:0)
    12. UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
    13.  
    Second thing is :

    Pressing import essentials button results into fail to decompile
     
    Last edited: Apr 19, 2023
  49. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Yes, we were in the expectation that usually both iOS and Android modules will be installed by the mobile devs. We will make sure this won't happen in the future release by wrapping the code around defines.
     
  50. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    2,082
    Please check this if it's something related.