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Discussion in 'Assets and Asset Store' started by Voxel-Busters, Apr 4, 2015.
I'm with the same issue, im using unity 2018.1.0f2.
@Voxel-Busters It's currently compiled to firstpass dll. It's unable to use without a lot modification with Assembly Definition Files. Could you please rearrange your code to support Assembly Definition Files.
Is the gamecenter auth token for server, aka `generateIdentityVerificationSignature` supported yet?
It's as per Facebook policy. We can't prefill text when sharing.
Its as per facebook policy. Please check over here.
Hi Can you pm with more details. We will soon arrange for it.
Unfortunately Not yet. We will update you over here with the details soon.
Wish the soon be the real soon
Strange...I installed this right out of the box...but I'm missing all of the media functionality. I'm trying to get to the native camera features, so it's a bit of a road block.
@Mr_DarkShot You might have already installed LITE version and may not have uninstalled it for upgrading to ultra pack.
Please follow this guide to make sure you upgrade it in a right way. (Mainly you need to delete all *.rsp files in your Assets folder)
is 2018.2 supported? trying to import into a project, and it's freezing at "importing scripts"
@AlCaTrAzzGames I hope we already contacted you on Skype.
Any update on getting the new tutorials??
Would make things much easier for us artsy type
Did you have a look at tutorials.cpnp.voxelbusters.com?
Incase if you have already checked it, can you please share what you are expecting?
I thought there was some video tutorials being produced?? Is that not happening anymore?
Some high quality tutorials would really help the no programmers get maximum use from this asset
Ok. You mean about Video Tutorials!
Yes, we are making them in our leisure time and need to prioritize them soon. We will make a note of it.
Meanwhile, if you have any reference for how detailed or the tutorials you liked before, it will help us in meeting the expectations.
I'll send you a pm on my thoughts for tutorials, when I have a bit more time.
In the mean time, I'm having massive trouble with signing in to google play.
I tried adding it to my game that I'm working on and it failed completely. So after having an idea, i tried making a new project with only the asset added, a new game on google console, I followed all the steps from here
But when i run on my device, (Note 4) and click game services (from the demo scene) and then Authenticate User it always says
"Sign in failed"
I cant work out why,
I've added the play service application number in Native plugins and have set up google play services on the console
(It says it is on the website, anyway)
The only thing i can think of, my device is android 6, and google require android 8 to publish, would this be an issue? I would think I'd still be able to use google services on a old device?
(it also say's in the demo scene, after the connection attempt
"Error = Connection Failure while connecting")
Any help would be greatly appreciated
edit: I'm using Unity 2018.2.2f1 and the latest version of native plugins)
(ps, when adding it to my own project, it would crash the app )
I got the demo scene working Yay
The thing i was doing wrong in case anyone else has problems; you have to actually publish your app (in my case to alpha) before google services become available.
Any progress on `generateIdentityVerificationSignature` yet?
Does Native Plugins allow for the gathering of the users library photos and display them in a custom scrollview with photo objects? I need to use a custom photo gallery display and not the native OS one if that makes sense?
Will there be any sharing via Dropbox added to Share options?
Do we need to do anything to integrate with Simple IAP System?
@c_andrews : Please check this guide. Yes, it should be compatible with Simple IAP System.
`generateIdentityVerificationSignature` not available yet?
Its scheduled in the 2.0 version for which we can give a release estimate in a couple of weeks.
I had trouble using unity's Assemble definition file along with CPNP, as the scripts restrict referencing the VoxelBusters internal namespace only from Assembly-CSharp-Editor and Assembly-CSharp-Editor-firstpass.
It means that if I create assembly definition for project-specific scripts, those scripts will not get access to VoxelBusters namespace.
Besides there're so many editor folders under VoxelBusters directory so I need to create asdf files for each of them and set proper references so that they will not be included in build.
After some workaround it does compile, but I hope asdf would be officially supported in the future.
Hey, I'm trying to view the tutorials you have linked on the asset store page, but the link seems to be broken. http://tutorials.cpnp.voxelbusters.com/ won't load at all for me.
Hello, I got this error after importing the Native Plugin ultra pack.
Here is the error.
error CS2001: Source file `Assets/Standard Assets/VoxelBusters/NativePlugins/Plugins/Features/GameServices/DataTypes/ExternalAuthenticationCredentials/ExternalAuthenticationCredentials.Android.cs' could not be found
error CS2001: Source file `Assets/Standard Assets/VoxelBusters/NativePlugins/Plugins/Features/GameServices/DataTypes/ExternalAuthenticationCredentials/ExternalAuthenticationCredentials.iOS.cs' could not be found
Seems to be fine for us. Is it still the same case, if so please let us know.
Thanks for the headsup. We will plan in the upcoming version.
Hi! Where I could find the Playmaker Packages?
Please send a mail to our support team. They will provide access to the necessary files. In future version we will include it in the package.
We have an announcement to make! (drumrolls)
Please check out our new plugin Cross Platform Easy Save, its a one stop solution for saving and loading game data including game-objects and asset files (textures, audio files etc). Its fast, efficient and extremely easy to use. You can find complete details about this product in our forum page. Please go through it and support it similar to CPNP.
Hope you will like it and find it useful for your future projects.
Sorry for ask, but I can't find the support mail too ... I post in the support forum too.
I send a mail and I have a automatic reply
Please use the below links to contact the corresponding support team.
Cross Platform Native Plugins
Support - Forum
Congratulation about the Cross Platform Easy Save!
Thank you! I hope your concern was resolved. Please let us know if you have any other issue.
Hello. Any updates on when version 2.0 will be available? Thank you!
Hi guys, we are having issues with the FB SDK for Unity. All I need is the ability to track installs that originated from FB Ads - does this asset support that?
We are currently targeting to release by end of the year and is currently under development.
We will have some nice advancements in the performance and other nice features.
No. We are not an alternative to FB SDK. What our plugin does related to FB is sharing with out FB SDK.
Hi, I was wondering if there's an option to exclude more apps and native features when using the social sharing, currently we provide settings to the user where they can block saving/printing, but I can't seem to find it if it's possible to disable printing when using the ShareSheet.
Can you please share us a screenshot to get the context?
For example, I would like to remove the "Save Image" option, or anything other than the given options (Message, Mail, FB, Twitter, Whatsapp), is that possible with your plugin?
#CyberWeekMegaSale - 50% discount on all Voxel Busters products, offer lasts until Dec 8, 2018. Go get your copy now @ Unity Asset Store. Link: http://bit.ly/2P6ahYR
Version 1.5.7p1 is available for download on Asset Store now!
[iOS] Fix for repeated callback of GameCenter Initialisation callback
[iOS] Fix for MediaLibrary by removing old classes. Now using AVKit
[iOS] Fix related to local path when using webview
[Android] Fixed Android Manifest generation when Standard .Net API is selected (2018.3)
[Android] Added FCM inplace of GCM (as GCM is deprecated)
[Android] Removed deprecated methods usage in Game Services
[Android] Better Proguard setup. No need to enable anywhere, Fully automated!
[Android] Removed GSON dependency
[Android] Updated Google Play Servies libraries to use 15.0+
[Android] Updated Play Services Resolver version 1.2.97
Our other products
Cross Platform Easy Save - Save Any Data! Period.
Cross Platform Replay Kit - Let your players record their gameplay and share easily!
Cross Platform Snapchat Kit - Login and Sharing on Snapchat
Cross Platform Story(Instagram, Facebook, Snapchat) Kit - Share Stories on Instagram!
FormatException: Input string was not in a correct format.
System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
System.Single.Parse (System.String s) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
VoxelBusters.NativePlugins.Internal.UpdateChecker.GetCovertedVersionValue (System.String versionString) (at Assets/Standard Assets/VoxelBusters/NativePlugins/Editor/UpdateChecker.cs:94)
VoxelBusters.NativePlugins.Internal.UpdateChecker+<>c.<CheckUpdates>b__3_0 (UnityEngine.WWW _www, System.String _error) (at Assets/Standard Assets/VoxelBusters/NativePlugins/Editor/UpdateChecker.cs:65)
VoxelBusters.Utility.DownloadAsset.OnFetchingResponse () (at Assets/Standard Assets/VoxelBusters/Common/Utility/Web/Scripts/Request/FileDownload/DownloadAsset.cs:48)
VoxelBusters.Utility.Request+<StartAsynchronousRequest>d__16.MoveNext () (at Assets/Standard Assets/VoxelBusters/Common/Utility/Web/Scripts/Request/Base/Request.cs:95)
VoxelBusters.Utility.EditorUtils.ManageActiveCoroutines () (at Assets/Standard Assets/VoxelBusters/Common/Utility/UnityEditor/Scripts/Invoke/EditorUtils.cs:130)
VoxelBusters.Utility.EditorUtils.EditorUpdate () (at Assets/Standard Assets/VoxelBusters/Common/Utility/UnityEditor/Scripts/Invoke/EditorUtils.cs:84)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
May I know which unity version you are using?
Thanks for the details.
Looks like some issue with your language settings which is failing to parse a float.
Is your system language set to English or some other language?
Update : It should be working now. Please restart unity.
No exception now. Thank you.
Can you please let us know your system language ,to confirm the issue?