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NATIVE PLUGINS for Unity: iOS, Android [Billing, Cloud Save, Game Services, Webview, Sharing & More]

Discussion in 'Assets and Asset Store' started by Voxel-Busters, Apr 4, 2015.

?

Do you want to see Windows Mobile support in CPNP? FYI, current market share is less than 3%.

Poll closed Dec 25, 2015.
  1. Ooh la la, Love to see that!

    52.2%
  2. I don't give a damn!

    26.1%
  3. Are you crazy! Who makes games for Windows Mobile.

    21.7%
  1. mtsdnz

    mtsdnz

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    I'm with the same issue, im using unity 2018.1.0f2.
     
  2. Seto

    Seto

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    Oct 10, 2010
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    @Voxel-Busters It's currently compiled to firstpass dll. It's unable to use without a lot modification with Assembly Definition Files. Could you please rearrange your code to support Assembly Definition Files.
     
  3. Thaina

    Thaina

    Joined:
    Jul 13, 2012
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    Is the gamecenter auth token for server, aka `generateIdentityVerificationSignature` supported yet?
     
  4. Voxel-Busters

    Voxel-Busters

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    Hi,
    It's as per Facebook policy. We can't prefill text when sharing.
     
  5. Voxel-Busters

    Voxel-Busters

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    Its as per facebook policy. Please check over here.
     
  6. Voxel-Busters

    Voxel-Busters

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    Hi Can you pm with more details. We will soon arrange for it.
     
  7. Voxel-Busters

    Voxel-Busters

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    Unfortunately Not yet. We will update you over here with the details soon.
     
    Thaina likes this.
  8. Thaina

    Thaina

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    Wish the soon be the real soon
     
  9. zaroff90

    zaroff90

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    Jan 19, 2018
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    Strange...I installed this right out of the box...but I'm missing all of the media functionality. I'm trying to get to the native camera features, so it's a bit of a road block.
    upload_2018-8-6_20-53-22.png
     
  10. Voxel-Busters

    Voxel-Busters

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    @Mr_DarkShot You might have already installed LITE version and may not have uninstalled it for upgrading to ultra pack.

    Please follow this guide to make sure you upgrade it in a right way. (Mainly you need to delete all *.rsp files in your Assets folder)

    Thanks,
    VB Team
     
    Cromfeli likes this.
  11. AlCaTrAzzGames

    AlCaTrAzzGames

    Joined:
    May 17, 2017
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    is 2018.2 supported? trying to import into a project, and it's freezing at "importing scripts"
     
  12. Voxel-Busters

    Voxel-Busters

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    @AlCaTrAzzGames I hope we already contacted you on Skype.

    Thanks,
    VB Team
     
  13. catimus

    catimus

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    Sep 9, 2015
    Posts:
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    Any update on getting the new tutorials??
    Would make things much easier for us artsy type :D
     
  14. Voxel-Busters

    Voxel-Busters

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    Did you have a look at tutorials.cpnp.voxelbusters.com?

    Incase if you have already checked it, can you please share what you are expecting?

    Thanks,
    VB Team
     
  15. catimus

    catimus

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    Sep 9, 2015
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    I thought there was some video tutorials being produced?? Is that not happening anymore?
    Some high quality tutorials would really help the no programmers get maximum use from this asset :D
     
  16. Voxel-Busters

    Voxel-Busters

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    Ok. You mean about Video Tutorials!
    Yes, we are making them in our leisure time and need to prioritize them soon. We will make a note of it.

    Meanwhile, if you have any reference for how detailed or the tutorials you liked before, it will help us in meeting the expectations.

    Thanks,
    VB Team
     
  17. catimus

    catimus

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    Sep 9, 2015
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    Hi, thanks,
    I'll send you a pm on my thoughts for tutorials, when I have a bit more time.
    In the mean time, I'm having massive trouble with signing in to google play.
    I tried adding it to my game that I'm working on and it failed completely. So after having an idea, i tried making a new project with only the asset added, a new game on google console, I followed all the steps from here
    https://tutorials.cpnp.voxelbusters.com/Features/GameServices/game_services.html
    But when i run on my device, (Note 4) and click game services (from the demo scene) and then Authenticate User it always says
    "Sign in failed"
    I cant work out why,
    I've added the play service application number in Native plugins and have set up google play services on the console
    (It says it is on the website, anyway)
    The only thing i can think of, my device is android 6, and google require android 8 to publish, would this be an issue? I would think I'd still be able to use google services on a old device?
    (it also say's in the demo scene, after the connection attempt
    "Error = Connection Failure while connecting")
    Any help would be greatly appreciated :D

    edit: I'm using Unity 2018.2.2f1 and the latest version of native plugins)

    (ps, when adding it to my own project, it would crash the app :D)
     
    Last edited: Aug 19, 2018
    Voxel-Busters likes this.
  18. catimus

    catimus

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    Update:
    I got the demo scene working :D Yay
    The thing i was doing wrong in case anyone else has problems; you have to actually publish your app (in my case to alpha) before google services become available.
     
    Voxel-Busters likes this.
  19. Thaina

    Thaina

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    Jul 13, 2012
    Posts:
    251
    Any progress on `generateIdentityVerificationSignature` yet?
     
  20. elpuerco63

    elpuerco63

    Joined:
    Jun 26, 2014
    Posts:
    271
    Does Native Plugins allow for the gathering of the users library photos and display them in a custom scrollview with photo objects? I need to use a custom photo gallery display and not the native OS one if that makes sense?
     
  21. elpuerco63

    elpuerco63

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    Jun 26, 2014
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    271
    Will there be any sharing via Dropbox added to Share options?
     
  22. c_andrews

    c_andrews

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    Jan 26, 2015
    Posts:
    42
    Do we need to do anything to integrate with Simple IAP System?
     
  23. Voxel-Busters

    Voxel-Busters

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    @c_andrews : Please check this guide. Yes, it should be compatible with Simple IAP System.
     
  24. Thaina

    Thaina

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    `generateIdentityVerificationSignature` not available yet?
     
  25. Voxel-Busters

    Voxel-Busters

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    Its scheduled in the 2.0 version for which we can give a release estimate in a couple of weeks.
     
    Thaina likes this.
  26. TakumiIto

    TakumiIto

    Joined:
    Oct 27, 2016
    Posts:
    1
    Hello,

    I had trouble using unity's Assemble definition file along with CPNP, as the scripts restrict referencing the VoxelBusters internal namespace only from Assembly-CSharp-Editor and Assembly-CSharp-Editor-firstpass.
    It means that if I create assembly definition for project-specific scripts, those scripts will not get access to VoxelBusters namespace.
    Besides there're so many editor folders under VoxelBusters directory so I need to create asdf files for each of them and set proper references so that they will not be included in build.

    After some workaround it does compile, but I hope asdf would be officially supported in the future.
     
  27. Grailmoth

    Grailmoth

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    Aug 4, 2015
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    18
  28. Anoa

    Anoa

    Joined:
    Apr 1, 2016
    Posts:
    7
    Hello, I got this error after importing the Native Plugin ultra pack.
    Here is the error.
    error CS2001: Source file `Assets/Standard Assets/VoxelBusters/NativePlugins/Plugins/Features/GameServices/DataTypes/ExternalAuthenticationCredentials/ExternalAuthenticationCredentials.Android.cs' could not be found
    error CS2001: Source file `Assets/Standard Assets/VoxelBusters/NativePlugins/Plugins/Features/GameServices/DataTypes/ExternalAuthenticationCredentials/ExternalAuthenticationCredentials.iOS.cs' could not be found

    Please help
     
  29. Voxel-Busters

    Voxel-Busters

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    https://www.voxelbusters.com/produc...ssion/1919/error-after-importing-asset#latest
     
  30. Voxel-Busters

    Voxel-Busters

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    Seems to be fine for us. Is it still the same case, if so please let us know.
     
  31. Voxel-Busters

    Voxel-Busters

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    Thanks for the headsup. We will plan in the upcoming version.
     
  32. gferrari

    gferrari

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    Jan 14, 2015
    Posts:
    102
    Hi! Where I could find the Playmaker Packages?
     
  33. Voxel-Busters

    Voxel-Busters

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    Please send a mail to our support team. They will provide access to the necessary files. In future version we will include it in the package.
     
  34. Voxel-Busters

    Voxel-Busters

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    Hello Developers,

    We have an announcement to make! (drumrolls)

    Please check out our new plugin Cross Platform Easy Save, its a one stop solution for saving and loading game data including game-objects and asset files (textures, audio files etc). Its fast, efficient and extremely easy to use. You can find complete details about this product in our forum page. Please go through it and support it similar to CPNP.

    Hope you will like it and find it useful for your future projects.

    Cheers!
    VB Team
     
    gferrari likes this.
  35. gferrari

    gferrari

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    Jan 14, 2015
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    Sorry for ask, but I can't find the support mail too :( ... I post in the support forum too.

    I send a mail and I have a automatic reply

    Dear Customer,
    Please use the below links to contact the corresponding support team.

    Cross Platform Native Plugins


    Support - Forum

    Tutorials

    Product Page



    Congratulation about the Cross Platform Easy Save!
     
    Last edited: Oct 22, 2018
  36. Voxel-Busters

    Voxel-Busters

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    Thank you! I hope your concern was resolved. Please let us know if you have any other issue.
     
  37. username132323232

    username132323232

    Joined:
    Dec 9, 2014
    Posts:
    439
    Hello. Any updates on when version 2.0 will be available? Thank you!
     
  38. SamuelGoldenbaum

    SamuelGoldenbaum

    Joined:
    May 21, 2017
    Posts:
    30
    Hi guys, we are having issues with the FB SDK for Unity. All I need is the ability to track installs that originated from FB Ads - does this asset support that?
     
  39. Voxel-Busters

    Voxel-Busters

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    We are currently targeting to release by end of the year and is currently under development.
    We will have some nice advancements in the performance and other nice features.


    No. We are not an alternative to FB SDK. What our plugin does related to FB is sharing with out FB SDK.

    Thanks,
    VB Team
     
    SamuelGoldenbaum likes this.
  40. cmdNickyG

    cmdNickyG

    Joined:
    Jul 23, 2013
    Posts:
    15
    Hi, I was wondering if there's an option to exclude more apps and native features when using the social sharing, currently we provide settings to the user where they can block saving/printing, but I can't seem to find it if it's possible to disable printing when using the ShareSheet.
     
  41. Voxel-Busters

    Voxel-Busters

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    Can you please share us a screenshot to get the context?
     
  42. cmdNickyG

    cmdNickyG

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    Jul 23, 2013
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    For example, I would like to remove the "Save Image" option, or anything other than the given options (Message, Mail, FB, Twitter, Whatsapp), is that possible with your plugin?

    IMG_0295.jpg
     
    Last edited: Nov 14, 2018
    username132323232 likes this.
  43. Voxel-Busters

    Voxel-Busters

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    #CyberWeekMegaSale - 50% discount on all Voxel Busters products, offer lasts until Dec 8, 2018. Go get your copy now @ Unity Asset Store. Link: http://bit.ly/2P6ahYR

    600x1200CyberSalePromo.png

    Thank you
    VB Team
     
    Last edited: Nov 30, 2018
  44. Voxel-Busters

    Voxel-Busters

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    Version 1.5.7p1 is available for download on Asset Store now!

    Upgrade Guide

    Release Notes
    [iOS] Fix for repeated callback of GameCenter Initialisation callback
    [iOS] Fix for MediaLibrary by removing old classes. Now using AVKit
    [iOS] Fix related to local path when using webview
    [Android] Fixed Android Manifest generation when Standard .Net API is selected (2018.3)
    [Android] Added FCM inplace of GCM (as GCM is deprecated)
    [Android] Removed deprecated methods usage in Game Services
    [Android] Better Proguard setup. No need to enable anywhere, Fully automated!
    [Android] Removed GSON dependency
    [Android] Updated Google Play Servies libraries to use 15.0+
    [Android] Updated Play Services Resolver version 1.2.97


    Our other products
    Cross Platform Easy Save - Save Any Data! Period.
    Cross Platform Replay Kit - Let your players record their gameplay and share easily!
    Cross Platform Snapchat Kit - Login and Sharing on Snapchat
    Cross Platform Story(Instagram, Facebook, Snapchat) Kit - Share Stories on Instagram!

    Thankyou,
    VB Team
     
    Thaina and MD_Reptile like this.
  45. YuriPetskus

    YuriPetskus

    Joined:
    Jun 22, 2018
    Posts:
    16
    Version 1.5.7

    FormatException: Input string was not in a correct format.
    System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Single.Parse (System.String s) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    VoxelBusters.NativePlugins.Internal.UpdateChecker.GetCovertedVersionValue (System.String versionString) (at Assets/Standard Assets/VoxelBusters/NativePlugins/Editor/UpdateChecker.cs:94)
    VoxelBusters.NativePlugins.Internal.UpdateChecker+<>c.<CheckUpdates>b__3_0 (UnityEngine.WWW _www, System.String _error) (at Assets/Standard Assets/VoxelBusters/NativePlugins/Editor/UpdateChecker.cs:65)
    VoxelBusters.Utility.DownloadAsset.OnFetchingResponse () (at Assets/Standard Assets/VoxelBusters/Common/Utility/Web/Scripts/Request/FileDownload/DownloadAsset.cs:48)
    VoxelBusters.Utility.Request+<StartAsynchronousRequest>d__16.MoveNext () (at Assets/Standard Assets/VoxelBusters/Common/Utility/Web/Scripts/Request/Base/Request.cs:95)
    VoxelBusters.Utility.EditorUtils.ManageActiveCoroutines () (at Assets/Standard Assets/VoxelBusters/Common/Utility/UnityEditor/Scripts/Invoke/EditorUtils.cs:130)
    VoxelBusters.Utility.EditorUtils.EditorUpdate () (at Assets/Standard Assets/VoxelBusters/Common/Utility/UnityEditor/Scripts/Invoke/EditorUtils.cs:84)
    UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
     
  46. Voxel-Busters

    Voxel-Busters

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    May I know which unity version you are using?
     
  47. YuriPetskus

    YuriPetskus

    Joined:
    Jun 22, 2018
    Posts:
    16
    2018.3.6f1
     
  48. Voxel-Busters

    Voxel-Busters

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    Feb 25, 2015
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    Thanks for the details.
    Looks like some issue with your language settings which is failing to parse a float.
    Is your system language set to English or some other language?

    Update : It should be working now. Please restart unity.
     
    Last edited: Feb 20, 2019
  49. YuriPetskus

    YuriPetskus

    Joined:
    Jun 22, 2018
    Posts:
    16
    No exception now. Thank you.
     
  50. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    793
    Can you please let us know your system language ,to confirm the issue?