So.. making this thread because I haven't seen anyone talking about it yet on these forums, since working with AR API's that are platform specific, the idea of a unity native multiplatform API has my excited as I won't have to worry about separating out ARKit and ARCore references in apps built with Unity (messy stuff).. Haven't tried using the experimental ARinterface yet but it sounds like the Native multiplatform AR APIs will be using part of the arinterface - or something else entirely? Source of the announcement of the APIs alongside Unity 2018.. meant to be coming to the package manager soon https://blogs.unity3d.com/2018/05/02/2018-1-is-now-available/ "A new, native, multiplatform XR API has been added in this release laying the groundwork for a more extensible framework that initially targets abstraction over handheld AR SDKs. The API is designed to enable developers to build Handheld AR apps once, and deploy across multiple device types. As functionality is added to this API, we will eventually deprecate the ARKit plugin on Bitbucket as well as the experimental ARInterace project on GitHub. Support for handheld AR SDKs will ship as preview packages in the editor." Does anyone else know any more about this?