Hi, I was wondering if anybody has had any luck passing a Compute Buffer into a native Metal shader? I have been following an example commit from here by Alexey https://bitbucket.org/Unity-Technol...mits/520af5d726ec9888523ffc058c64f0f2ab49720e However whenever I try to attach a simple compute buffer it just will not bind. I've attached a simple demo scene to test with. There's an example of standard CG way and a native Metal implementation of the same shader. If Alexey or Mantas have any ideas to get this running that would be great! Also, provided we can get this running, can it be extended out to Compute Shaders? Cheers, John