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Native Gallery for Android & iOS [Open Source]

Discussion in 'Assets and Asset Store' started by yasirkula, Feb 28, 2018.

  1. adair95

    adair95

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    muchas gracias caballero por su tiempo en responder, atendiendo sus sugerencias aplique el logcat, adjunto img.
     

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  2. yasirkula

    yasirkula

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    Thanks! Can you put Debug.Log lines at random places in the code so that we can see which of these logs are logged to Logcat and see if any of the error messages show up in between these logs?
     
  3. adair95

    adair95

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    Buenos dias caballero, pido disculpas por la demora en responder, hice lo que me dijo para poner varios Debu.log(). y me tira lo siguiente. el unico Debu.log() que me arroja mel logcat, esta dentro de un metodo llamado activar este es el metodo que adjunto a mi boton el cual tomara la captura de pantalla, en la imagen adjunto el mensaje en azul. este es el mensaje de Debu.log().
     

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  4. yasirkula

    yasirkula

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    Hmm, can you put a Debug.Log at every line of Desactivar and post both the code and the logs?
     
  5. adair95

    adair95

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    Estimado le adjunto el registro como el código para tomar la captura de pantalla
     

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  6. adair95

    adair95

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    Estoy trabajando con unity 2019.4.35f1 y con ARFoundation 2.1.19, pero lo más raro es que con versiones superiores a 2019.4.35 funciona correctamente.
     
  7. yasirkula

    yasirkula

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    There are no logs coming from Unity (except the warnings at the beginning but those aren't relevant) so your function isn't running. Make sure Foto script is assigned to an active GameObject in your scene.
     
  8. adair95

    adair95

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    good afternoon I have my photo script in an active GameObject within my scene, I have created another project and I implement this script but this time it shows this alert but if I go to my storage I can't find the screenshot, in my project original does not show me this alert but it does not show me the screenshots in my storage either, I reinstate that in both projects, both in the original and in the test one, I am working on the version of unity 2019.4.35f1. I leave you the alert to which I refer.
     

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    Last edited: Sep 20, 2022
  9. yasirkula

    yasirkula

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    I'm guessing you've granted the permission. Please try your app on a different device, maybe it's a device-specific issue?
     
  10. adair95

    adair95

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    muy buenos dias señores use el mismo codigo pero con la version de unity 2021 y usando el mismo dispositivo y funciona perfectamente 10/10 el problema se da es en esa version 2019.4.35
     
  11. yasirkula

    yasirkula

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    I honestly wouldn't expect a Unity bug in a 2019 LTS version, they're very stable as far as I observed. But you've put Debug.Logs to every line in your code and we couldn't see a single one of them in logcat so coroutines aren't working for unknown reasons in your project. Please create a new C# script in your project, paste the example code to it, create a new GameObject in your scene, add the script to it as component and during gameplay, click the left side of the screen to save a screenshot to Gallery. See if it works in 2019.4.35.
     
  12. adair95

    adair95

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    Muy buenas tardes caballero, hice lo que me pidió hacer un nuevo proyecto, te adjunto un video de 1 minuto, donde se aprecia todo lo que hice,
    al exportar al dispositivo me arroja esta mensaje pero no me muestra las imágenes en la galería ni tampoco en el DCIM.
     

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  13. yasirkula

    yasirkula

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    OK that looks good to me. Now please restart the phone to see if the image appears in the gallery after restart. If not, put Debug.Logs at every line just as you did before and this time, please post the logcat logs that show each one of these logs:

     
  14. adair95

    adair95

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    Hola yasirKula, hice las recomendaciones que me dijo y no me aparecen las fotos, y tambien reinicie el dispositivo.
     

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  15. yasirkula

    yasirkula

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    5.PNG looks good. What about the rest of the erro5, erro6 logs? And what does your code look like with those erro1, erro2, etc. logs in it?
     
  16. adairvillalba95

    adairvillalba95

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    todos los Debug.Log(""); que coloco se muestra en los registros del logcat, tal como se nota en le imagen 5.PNG, Y el código es el mismo que se ve en la imagen 7.PNG que te estoy adjuntando. luego que presiono el botón para tomar la foto me salen los errores de la imagen 3.PNG que te adjuntó. es algo muy curioso porque el mismo código funciona perfectamente para la versión de unity 2021, y utilizando el mismo dispositivo.
     

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  17. yasirkula

    yasirkula

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    3.PNG seems unrelated to me (there will always be tons of unrelated error logs in logcat because there are numerous background processes running in the background throwing all sorts of errors for unrelated reasons).

    I just want to see the code with logs at every line and the resulting logcat logs so that I can see if some related error message is logged in between "line 31" and "line 33" logs but you don't share those logs with me which is why we aren't making much progress here.
     
  18. adair95

    adair95

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    buenos días caballero, mejor te adjunto un video con todos los registros del logcat y el script para tomar la foto, los registros se presentan cuando entro a la app y cuando presionó el botón para tomar la foto.
     
    yasirkula likes this.
  19. yasirkula

    yasirkula

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    Yes, now this was much better, thanks! I can see that in between erro5 and erro6, nothing is logged which was disappointing. I'd like to believe that TIME_TICK log was a coincidence since it doesn't seem related to me after doing a quick google search. Anything above erro5 is almost guaranteed to be irrelevant because the native save function isn't even invoked at that point. Logs below erro6, well I find them unlikely to be related either because the same logs also appear above erro5.

    I can't determine why this function isn't working on 2019 LTS for you. I was expecting something/anything to show up in logcat in between erro5 and erro6. Right now, I can't think of any extra information that might help debug this issue so I'm afraid I'll give up :/
     
  20. adairvillalba95

    adairvillalba95

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    Hola, me desanimo esta respuesta al no tener solución y mi limite a responder sin ante tener una solución, pase días y días probando y testeando solo en un dispositivo, no tenía donde hacer más pruebas hasta que encontré otro equipo y si el complemento funciono perfectamente, me gustaría preguntarle si este complemento me pude servir para acceder a la ruta donde se encuentran esas imágenes, que sea una ruta estática, por ejemplo acceder a las imágenes sin tener que seleccionarlas, desde mi dispositivo android.
     
  21. yasirkula

    yasirkula

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    This code should return DCIM folder's path but be sure to get gallery (storage) permissions first with NativeGallery or Unity's own Permissions API.
     
  22. j04milan

    j04milan

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    Hi, big thanks for your plugin but I'm finding an issue maybe I'm using an older version of your plugin but the image picked from gallery doesn't keep the same quality as the image in gallery when displayed on image component. Is your plugin compressing the image when picked from gallery?
     
  23. yasirkula

    yasirkula

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    @j04milan Hi! NativeGallery doesn't compress the image but LoadImageAtPath might affect the image quality if image is scaled down using maxSize.
     
  24. j04milan

    j04milan

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    Actually it does for every image loaded even for low resolution images.have you tested it yourself?
     
  25. yasirkula

    yasirkula

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    Yes, I didn't notice it myself in my tests. If image doesn't need to be resized or rotated, and its extension is either png or jpeg, LoadImageAtPath doesn't modify the image in any ways anyways. It passes the filepath as is to Texture2D.LoadImage. LoadImage might be to blame here.
     
  26. mohamed-esmat

    mohamed-esmat

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    Hi yasirkula
    thanks so much for this plugin i have been using it for more than 2 years
    recently i faced an issue while trying to get multiple images after picking images and press done the app is restarting
    do you know the cause if this issue ?
    device : huawei p30 lite
     
  27. j04milan

    j04milan

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    So you think that generate mipmaps parameter is causing to lower the resolution,how do I set it to mip 0?
    [SOLVED] indeed it is the generatemipmap parameter that lowers the resolution just set it to 0.
    Just another question, how does the resize image process works. Could you tell? Thanks
     
    Last edited: Oct 15, 2022
    yasirkula likes this.
  28. j04milan

    j04milan

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    Are you picking pictures taken by your device? Because those pictures may have a high resolution each, which may cause your device to run out of ram memory
     
  29. yasirkula

    yasirkula

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    @mohamed-esmat If those restarts are random (e.g. restarting the phone resolves it, sometimes it doesn't occur, etc.) then this is in my opinion Android operating system killing Unity activity due to RAM shortage. When images are selected, Unity activity has to be restarted by the Android operating system since it was just killed. There isn't a way to fix this issue unfortunately.
     
  30. yasirkula

    yasirkula

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  31. iphonestatus

    iphonestatus

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    Does it support HEIF/HEVC format, as I am facing issue while trying to encode the picked texture to JPEG and a placeholder image is shown instead. Any thoughts on this?
     
    Last edited: Oct 31, 2022
  32. yasirkula

    yasirkula

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    @iphonestatus I'd expect NativeGallery.LoadImageAtPath to support any format that the device itself supports. Are you using that function?
     
  33. iphonestatus

    iphonestatus

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    @yasirkula Yes, but the issue seem to arise when we try to load bytes from the File.ReadAllbytes(path). Is there any way of picking the HEIF/HEVC bytes without any issue?
     
    Last edited: Oct 31, 2022
  34. yasirkula

    yasirkula

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    I'm not really doing anything special for those extensions. I'm a bit confused about File.ReadAllBytes; why are you using it if you're already using NativeGallery.LoadImageAtPath?
     
  35. Vaishnav_02

    Vaishnav_02

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    hello yasirkula, I'm just want to pick a video from gallery and play it in unity video player. Can you please mention the steps. Because I'm new to unity. It's very hard to understand technically. Please help me
     
  36. yasirkula

    yasirkula

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  37. Veteran66

    Veteran66

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    Hi yasirkula

    i will make a simple Android photo puzzle for private

    so i must load my photo pictures from folder with button my woman must guess the photo.


    h i can make it, is here a sample video (my Unity knowledge is not the best most i work with sample scene)

    Greets Olaf
     
  38. yasirkula

    yasirkula

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    @Veteran66 Hi! There is an example code that loads an image from gallery and displays it on screen on GitHub, you can modify it to display the generated Texture on an Image/RawImage/MeshRenderer of your choice.
     
  39. Veteran66

    Veteran66

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    ok, any screenshot from Editor how use the code :)
     
  40. jalajshah

    jalajshah

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    Hello,
    I am not able to pick images in android 13 after select image when the control comes in unity the pick image url will always blank in android 13, it is working on all other devices.
    - try with latest version from asset store
    - unity version 2020.3.35
    How to resolved this ?

    Thanks,
     
  41. yasirkula

    yasirkula

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    @Veteran66 You can create a new script, paste the example code in its class declaration and add any missing
    using System.IO;
    like statements. Then you can attach the script to a GameObject.
     
  42. yasirkula

    yasirkula

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    @jalajshah Do you mean calling NativeGallery.LoadImageAtPath returns a black Texture on Android 13? Is it applicable to all images in your gallery?
     
  43. jalajshah

    jalajshah

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    NativeGallery.GetImageFromGallery((path) =>
    {
    Debug.Log("Image pick url: "+path);
    if (path != null)
    {
    // Create Texture from selected image
    }
    });

    here we get blank url in android 13, yes any image from gallery it will return blank path
     
    Last edited: Nov 14, 2022
  44. yasirkula

    yasirkula

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    Can you check logcat for error messages? The "Image pick url: " log is also present in the logcat, right?
     
  45. jalajshah

    jalajshah

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    Sorry for late reply
    The log are not present in the logcat here are the logcat data:

    12:35:34.567 D A3:MSG: window_orientation.c, 697: [WO] Proposed rotation: 4, flat angle threshold: 65
    12:35:34.567 D A3:MSG: window_orientation.c, 1105: [WO] orientation angle 358, orientation 4
    12:35:34.568 D A3:MSG: window_orientation.c, 430: [WO] Gyro angle integrated: 0.126789
    12:35:34.568 D A3:MSG: window_orientation.c, 430: [WO] Gyro angle integrated: 0.126789
    12:35:36.425 I quiet_therm: 33.486
    12:35:36.597 D A3:MSG: window_orientation.c, 697: [WO] Proposed rotation: 4, flat angle threshold: 65
    12:35:36.598 D A3:MSG: window_orientation.c, 1105: [WO] orientation angle 358, orientation 4
    12:35:36.598 D A3:MSG: window_orientation.c, 430: [WO] Gyro angle integrated: 0.009418
    12:35:36.598 D A3:MSG: window_orientation.c, 430: [WO] Gyro angle integrated: 0.009418
    12:35:36.818 E DurationMetric 2258810225604521452 dropping data for what dimension key (10)0x2010101->10279 (10)0x30000->*job*/csv.file.reader/com.startapp.sdk.jobs.SchedulerService
    12:35:36.818 E DurationMetric 1892220958478332972 dropping data for what dimension key (10)0x2010101->10279 (10)0x30000->*job*/csv.file.reader/com.startapp.sdk.jobs.SchedulerService
    12:35:36.819 E DurationMetric 2258810225604521452 dropping data for what dimension key (10)0x2010101->10279 (10)0x30000->*job*/csv.file.reader/com.startapp.sdk.jobs.SchedulerService
    12:35:36.820 E DurationMetric 1892220958478332972 dropping data for what dimension key (10)0x2010101->10279 (10)0x30000->*job*/csv.file.reader/com.startapp.sdk.jobs.SchedulerService
    12:35:36.825 D Compat change id reported: 135634846; UID 10279; state: DISABLED
    12:35:36.826 D Compat change id reported: 177438394; UID 10279; state: DISABLED
    12:35:36.826 D Compat change id reported: 135772972; UID 10279; state: DISABLED
    12:35:36.826 D Compat change id reported: 135754954; UID 10279; state: ENABLED
    12:35:36.828 D Compat change id reported: 143937733; UID 10279; state: ENABLED
    12:35:36.837 D Compat change id reported: 135634846; UID 10177; state: DISABLED
    12:35:36.837 D Compat change id reported: 177438394; UID 10177; state: DISABLED
    12:35:36.837 D Compat change id reported: 135772972; UID 10177; state: DISABLED
    12:35:36.837 D Compat change id reported: 135754954; UID 10177; state: ENABLED
    12:35:36.853 D Forked child process 14457
    12:35:36.854 I Start proc 14457:csv.file.reader/u0a279 for service {csv.file.reader/com.startapp.sdk.jobs.SchedulerService}
    12:35:36.854 D Compat change id reported: 143937733; UID 10177; state: ENABLED
    12:35:36.865 W Job didn't exist in JobStore: 65417de #u0a123/-1909303987 com.google.android.as.oss/com.google.android.gms.learning.internal.training.InAppJobService
    12:35:36.873 D Forked child process 14458
    12:35:36.873 W Job didn't exist in JobStore: 4c7fdbf #u0a123/-939763582 com.google.android.as.oss/com.google.android.gms.learning.internal.training.InAppJobService
    12:35:36.874 I Start proc 14458:com.google.android.apps.work.clouddpc/u0a177 for service {com.google.android.apps.work.clouddpc/com.google.android.apps.work.clouddpc.base.services.HealthCheckJobService}
    12:35:36.877 W Job didn't exist in JobStore: a3fa177 #u0a123/-1073993440 com.google.android.as.oss/com.google.android.gms.learning.internal.training.InAppJobService
    12:35:36.877 E Not starting debugger since process cannot load the jdwp agent.
    12:35:36.881 W Job didn't exist in JobStore: 95431e4 #u0a123/-648439940 com.google.android.as.oss/com.google.android.gms.learning.internal.training.InAppJobService
    12:35:36.883 W Job didn't exist in JobStore: 7a295ba #u0a123/-243417220 com.google.android.as.oss/com.google.android.gms.learning.internal.training.InAppJobService
    12:35:36.890 D Compat change id reported: 168419799; UID 10279; state: DISABLED
    12:35:36.891 E Not starting debugger since process cannot load the jdwp agent.
    12:35:36.898 D Compat change id reported: 171979766; UID 10279; state: DISABLED
    12:35:36.900 D Compat change id reported: 168419799; UID 10177; state: DISABLED
    12:35:36.903 D Compat change id reported: 171979766; UID 10177; state: ENABLED
    12:35:36.913 I Starting calibration from rescheduling task.
    12:35:36.913 I Not skipping calibration: need calibration: 4, volumePercentage=LastCalibrationStatus{currentCalibrationIsUpToDate=false, time since lastTimeNotIdleMs=7710598, didCalibrationConverge=true}
    12:35:36.913 I Starting silence-detection
    12:35:36.913 I Updating calibration state: WAITING_FOR_CALIBRATION -> DETECTING_SILENCE
    12:35:36.916 D Configuring classloader-namespace for other apk /data/app/~~Zpzr0zDJ2AGvcl0oB037jg==/csv.file.reader-SjCNH3Kr9s_kpJP2fpc7HA==/base.apk. target_sdk_version=30, uses_libraries=, library_path=/data/app/~~Zpzr0zDJ2AGvcl0oB037jg==/csv.file.reader-SjCNH3Kr9s_kpJP2fpc7HA==/lib/arm64, permitted_path=/data:/mnt/expand:/data/user/0/csv.file.reader
    12:35:36.917 D Configuring classloader-namespace for other apk /system/framework/org.apache.http.legacy.jar. target_sdk_version=33, uses_libraries=ALL, library_path=/data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/lib/arm64, permitted_path=/data:/mnt/expand:/data/user/0/com.google.android.apps.work.clouddpc
    12:35:36.932 W Unable to open '/data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/split_config.en.dm': No such file or directory
    12:35:36.932 W Unable to open '/data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/split_config.en.dm': No such file or directory
    12:35:36.932 W Entry not found
    12:35:36.932 W Unable to open '/data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/split_config.xxhdpi.dm': No such file or directory
    12:35:36.932 W Unable to open '/data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/split_config.xxhdpi.dm': No such file or directory
    12:35:36.932 W Entry not found
    12:35:36.933 D Configuring classloader-namespace for other apk /data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/base.apk:/data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/split_config.en.apk:/data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/split_config.xxhdpi.apk. target_sdk_version=33, uses_libraries=, library_path=/data/app/~~dRrY9KL_ppTr5XYgM5IC3w==/com.google.android.apps.work.clouddpc-aLYvzQxlldMTOsAA7fI53g==/lib/arm64, permitted_path=/data:/mnt/expand:/data/user/0/com.google.android.apps.work.clouddpc
    12:35:36.933 W JIT profile information will not be recorded: profile file does not exist.
    12:35:36.933 W JIT profile information will not be recorded: profile file does not exist.
     
  46. yasirkula

    yasirkula

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    Hmm, I can't see any related logs. You can wait until the next update of NativeGallery and see if it will resolve the issue. If all goes well, I want to release it this week.
     
  47. udubaso

    udubaso

    Joined:
    Dec 30, 2014
    Posts:
    16
  48. yasirkula

    yasirkula

    Joined:
    Aug 1, 2011
    Posts:
    2,850
    @udubaso Yes, I expect the release to resolve this critical issue. I've actually implemented this fix in the native code already, just haven't tested it and published it to Asset Store and GitHub because it was a very busy week for me and I want to double check everything to make sure that nothing else breaks.
     
    udubaso likes this.
  49. eclipse130300

    eclipse130300

    Joined:
    Dec 6, 2019
    Posts:
    33
    Hello! I'm facing a strange issues while opening a gallery - some native errors. Two of them are here:

    Warn ExifInterface Stop reading file since a wrong offset may cause an infinite loop: 0 unity
    audioplayer_to_android.cpp:1253: pthread_mutex_lock_timeout_np returned 110
     

    Attached Files:

  50. yasirkula

    yasirkula

    Joined:
    Aug 1, 2011
    Posts:
    2,850
    Hi! What is the issue you're experiencing despite those logs?