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Native Crash - InterruptionListener(void*, unsigned int, unsigned int, void const*)

Discussion in 'iOS and tvOS' started by C-Gabriel, Apr 18, 2020.

  1. C-Gabriel

    C-Gabriel

    Joined:
    Jan 27, 2016
    Posts:
    114
    Hi,

    I'm seeing this error in the crash reports. No idea how to reproduce.

    Unity Version
    2019.2.21f1

    Device
    iPad7,12

    OS Version
    iOS 13.3.1

    CPU
    arm64

    GFX
    Apple A10 GPU


    Code (CSharp):
    1. Thread 24 (crashed)
    2. 0   libEmbeddedSystemAUs.dylib         0x00000001ad06d14c InterruptionListener(void*, unsigned int, unsigned int, void const*)
    3. 1   AudioToolbox                       0x000000019a4f37bc AudioSessionPropertyListeners::CallPropertyListeners(unsigned int, unsigned int, void const*)
    4. 2   AudioToolbox                       0x000000019a552ae8 HandleAudioSessionCFTypePropertyChangedMessage(unsigned int, unsigned int, void*, unsigned int)
    5. 3   AudioToolbox                       0x000000019a552120 ProcessDeferredMessage(unsigned int, __CFData const*, unsigned int, unsigned int)
    6. 4   AudioToolbox                       0x000000019a5514b0 ASCallbackReceiver_AudioSessionPingMessage
    7. 5   AudioToolbox                       0x000000019a5bfc68 _XAudioSessionPingMessage
    8. 6   libAudioToolboxUtility.dylib       0x000000019a652298 mshMIGPerform
    9. 7   CoreFoundation                     0x000000018f41707c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__
    10. 8   CoreFoundation                     0x000000018f4167a8 __CFRunLoopDoSource1
    11. 9   CoreFoundation                     0x000000018f41167c __CFRunLoopRun
    12. 10  CoreFoundation                     0x000000018f410adc CFRunLoopRunSpecific
    13. 11  AVFAudio                           0x000000019bff3c1c GenericRunLoopThread::Entry(void*)
    14. 12  AVFAudio                           0x000000019c044d60 CAPThread::Entry(CAPThread*)
    15. 13  libsystem_pthread.dylib            0x000000018f1b3d8c _pthread_start
    16. 14  libsystem_pthread.dylib            0x000000018f1b776c thread_start
     
    Last edited: Apr 27, 2020
    philmoura likes this.
  2. phuongnh

    phuongnh

    Joined:
    Sep 23, 2019
    Posts:
    22
    Let try to make a call or Facetime. Do it several times.
     
  3. C-Gabriel

    C-Gabriel

    Joined:
    Jan 27, 2016
    Posts:
    114
    hey @phuongnh , I can't reproduce it :( I'm just seeing it in the crash logs in Unity Diagnostics
     
  4. weber_unity

    weber_unity

    Joined:
    Apr 20, 2019
    Posts:
    1
    I'm getting this error too. Any solutions?



    Unity Version
    2019.3.6f1

    Device
    iPhone9,1

    OS Version
    iOS 13.2.3

    CPU
    arm64

    GFX
    Apple A10 GPU
     
    Last edited: Apr 28, 2020
  5. philmoura

    philmoura

    Joined:
    Oct 5, 2016
    Posts:
    1
    I got this message this morning - precisely the same except on iPad 7.5
     
  6. phuongnh

    phuongnh

    Joined:
    Sep 23, 2019
    Posts:
    22
    I remember that I could manage to reproduce it in my game.
    I tried to make a call with FaceTime continuously, then cancel and repeat again while watching an interstitial ad, and sometimes it crashed.
    This is not easy to reproduce actually, but I'm sure that this crash is related to that behavior.
    It's sad that I also can not fix this crash although trying with many solutions :|