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Question Native Crash - GfxDeviceVK::EnsureValidBackbuffer(vk::SwapChain*))

Discussion in 'Android' started by npestov, Jan 13, 2023.

  1. npestov

    npestov

    Joined:
    Feb 7, 2018
    Posts:
    10
    backtrace:

    #00 pc 0x00000000007747d0 libunity.so (GfxDeviceVK::EnsureValidBackbuffer(vk::SwapChain*))

    #01 pc 0x0000000000782558 libunity.so (vk::RenderPassSwitcher::InternalApply(vk::CommandBuffer*))

    #02 pc 0x00000000007673ac libunity.so (GfxDeviceVKBase::EnsureCurrentCommandBuffer(vk::CommandBuffer::Type, bool))

    #03 pc 0x0000000000762168 libunity.so (GfxDeviceVK::ClearImpl(GfxClearFlags, ColorRGBAf const*, int, unsigned int, float, unsigned int))

    #04 pc 0x00000000001e2cb8 libunity.so (GraphicsHelper::Clear(GfxClearFlags, ColorRGBAf const&, float, unsigned int, ShaderPassContext&))

    #05 pc 0x0000000000664c00 libunity.so (Camera::CalculateGfxClearFlags(bool) const)

    #06 pc 0x0000000000664fb4 libunity.so (Camera::ClearNoSkybox(bool))

    #07 pc 0x00000000006ac064 libunity.so (ForwardShaderRenderLoop::performRendering(JobFence&, ActiveLight const*, ShadowJobData const&, bool, bool, bool, Camera::RenderFlag))

    #08 pc 0x00000000006ad250 libunity.so (DoForwardShaderRenderLoop(RenderLoopContext const&, dynamic_array<RenderObjectData, 0ul>&, CullResults const&, bool, bool, bool, Camera::RenderFlag))

    #09 pc 0x00000000006a3624 libunity.so (DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&))

    #10 pc 0x00000000006699f4 libunity.so (Camera::CustomRender(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag, Camera::performRenderFunction*, void (*)(), void (*)()))

    #11 pc 0x000000000067c15c libunity.so (RenderManager::RenderCameras(int, void (*)(), void (*)()))

    #12 pc 0x000000000021e8fc libunity.so (PlayerRender(bool))

    #13 pc 0x000000000021fa1c libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*))

    #14 pc 0x000000000021fa5c libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*))

    #15 pc 0x000000000021fc94 libunity.so (PlayerLoop())

    #16 pc 0x0000000000374ef8 libunity.so (UnityPlayerLoop())

    #17 pc 0x000000000038af10 libunity.so (nativeRender(_JNIEnv*, _jobject*))

    #18 pc 0x000000000006fde4 base.odex
     
  2. npestov

    npestov

    Joined:
    Feb 7, 2018
    Posts:
    10
    This only happens on devices with QTI chip samsungs
     

    Attached Files: