Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Question Native Crash - GfxDeviceVK::EnsureValidBackbuffer(vk::SwapChain*))

Discussion in 'Android' started by npestov, Jan 13, 2023.

  1. npestov

    npestov

    Joined:
    Feb 7, 2018
    Posts:
    10
    backtrace:

    #00 pc 0x00000000007747d0 libunity.so (GfxDeviceVK::EnsureValidBackbuffer(vk::SwapChain*))

    #01 pc 0x0000000000782558 libunity.so (vk::RenderPassSwitcher::InternalApply(vk::CommandBuffer*))

    #02 pc 0x00000000007673ac libunity.so (GfxDeviceVKBase::EnsureCurrentCommandBuffer(vk::CommandBuffer::Type, bool))

    #03 pc 0x0000000000762168 libunity.so (GfxDeviceVK::ClearImpl(GfxClearFlags, ColorRGBAf const*, int, unsigned int, float, unsigned int))

    #04 pc 0x00000000001e2cb8 libunity.so (GraphicsHelper::Clear(GfxClearFlags, ColorRGBAf const&, float, unsigned int, ShaderPassContext&))

    #05 pc 0x0000000000664c00 libunity.so (Camera::CalculateGfxClearFlags(bool) const)

    #06 pc 0x0000000000664fb4 libunity.so (Camera::ClearNoSkybox(bool))

    #07 pc 0x00000000006ac064 libunity.so (ForwardShaderRenderLoop::performRendering(JobFence&, ActiveLight const*, ShadowJobData const&, bool, bool, bool, Camera::RenderFlag))

    #08 pc 0x00000000006ad250 libunity.so (DoForwardShaderRenderLoop(RenderLoopContext const&, dynamic_array<RenderObjectData, 0ul>&, CullResults const&, bool, bool, bool, Camera::RenderFlag))

    #09 pc 0x00000000006a3624 libunity.so (DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&))

    #10 pc 0x00000000006699f4 libunity.so (Camera::CustomRender(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag, Camera::performRenderFunction*, void (*)(), void (*)()))

    #11 pc 0x000000000067c15c libunity.so (RenderManager::RenderCameras(int, void (*)(), void (*)()))

    #12 pc 0x000000000021e8fc libunity.so (PlayerRender(bool))

    #13 pc 0x000000000021fa1c libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*))

    #14 pc 0x000000000021fa5c libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*))

    #15 pc 0x000000000021fc94 libunity.so (PlayerLoop())

    #16 pc 0x0000000000374ef8 libunity.so (UnityPlayerLoop())

    #17 pc 0x000000000038af10 libunity.so (nativeRender(_JNIEnv*, _jobject*))

    #18 pc 0x000000000006fde4 base.odex
     
  2. npestov

    npestov

    Joined:
    Feb 7, 2018
    Posts:
    10
    This only happens on devices with QTI chip samsungs
     

    Attached Files: