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Audio Native Audio Plugin's UnityAudioEffectDefinitionFlags_NeedsSpatializerData

Discussion in 'Audio & Video' started by ws_unity, Aug 12, 2019.

  1. ws_unity

    ws_unity

    Joined:
    Jun 14, 2018
    Posts:
    2
    Hi!

    Recently, I've been trying to upgrade my AudioPluginInterface.h to the latest version, and I realized that a new parameter, "UnityAudioEffectDefinitionFlags_NeedsSpatializerData", is added into the definition struct.

    According to comments below the param, I guessed it is used for a normal native mixer plugin which needs spatializer data. However, there is no information about how Unity sends multiple audio sources' spatializer data to the mixer plugin's process callback.

    How can I retrieve each source's spatializer data?

    Thanks
    Wilson