I've created a custom native audio plugin using the UnityNativeAudioPluginSDK project as a reference, created the .bundle in Xcode, and dropped it into my game project's Plugins folder. My custom plugin works as expected when I play my game in the Unity Editor, however when I build to iOS I receive this warning in Xcode: I suspect that this is due to inappropriately configured Import Settings on the plugin bundle. Unity's page documenting native audio plugins states: Is anyone aware of documentation of the specific steps required to do this static linkage? Or the iOS-specific Import Settings required to get my plugin working on my iOS devices? Thanks!