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Question Native Application SpaceWarp

Discussion in 'SRP Dev Blitz Day 2022 - Q&A' started by DevDunk, Sep 29, 2022.

  1. DevDunk

    DevDunk

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    Oculus Quest (2) and (probably soon) Pico Neo 3/4 have Application SpaceWarp, which gives a great performance boost for VR (with trade offs of course).
    Right now you need to use a custom Oculus URP/Core SRP/Shader Graph package to add support for it with motion vectors.

    Is there any update on having proper support for application spacewarp in the default URP package?
    It might be a big feature for slow pace VR games on standalone devices with Qualcomm chips
     
    Claytonious likes this.
  2. DevDunk

    DevDunk

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    @ devs?
     
  3. DevDunk

    DevDunk

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    Any answer?
     
  4. nukadelic

    nukadelic

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  5. KCGames47

    KCGames47

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  6. DevDunk

    DevDunk

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    On the bright side, the pico sdk now also has it
     
    KCGames47 likes this.