Today I found an article that Nasa used Blend4Web for there WebGL Curiosity Experience. I was quite surprised how it ran and even more to know that it works on so many platforms, even on mobile browsers. As what I see where the current state of the Unity WebGL solution is, I'm a bit disappointed. It takes a lot of time to build to WebGL, on IE I get al sorts of warning and the audio won't work and not to mention each browser gives me another performance. Even the load times compared to the Blend4Web is amazing smooth which I really don't get when loading a standard simple cube scene with Unity. Don't get me wrong I'm really happy Unity made WebGL possible, but I'm thinking Unity is way behind what they do here. I know they might not support all kind of features, but I don't care. They have a smooth worry less WebGL solution that works on so many levels, and wait... even audio and no annoying warnings. Not to mention... it's opensource doing the job better when it comes to smooth experience than a million company Unity Technologie. What's happening guys, where is the progress? What Unity does in 1 year, they do those updated almost weekly. I don't blame anyone, but the progress worries me a lot when I saw this Nasa application. What I'm talking about is this WebGL application. http://eyes.nasa.gov/curiosity/ Here more information about Blend4Web. https://www.blend4web.com/en/article/139/ Let's talk about Unity's WebGL future.