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Naninovel — Visual Novel Engine

Discussion in 'Assets and Asset Store' started by Elringus, Dec 21, 2018.

  1. Elringus

    Elringus

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    Sure, you can access all the custom variables set in naninovel scenario scripts via C# and vice versa. See https://naninovel.com/guide/custom-variables for more info.
     
  2. Elringus

    Elringus

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  3. Elringus

    Elringus

    Joined:
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    484
    We've added a guide for resource providers; check out how you can configure custom asset serving scenarios (eg, loading scenario scripts from a shared folder outside of the Unity project or game build directory): https://naninovel.com/guide/resource-providers

     
  4. Elringus

    Elringus

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    All the Naninovel configuration menus are supporting Unity's presets feature. It could be useful to create several configuration presets when deploying to different target platforms (eg, mobile, stanadlone, console, etc).

     
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