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Naninovel — Visual Novel Engine

Discussion in 'Assets and Asset Store' started by Elringus, Dec 21, 2018.

  1. Elringus

    Elringus

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    Sure, you can access all the custom variables set in naninovel scenario scripts via C# and vice versa. See https://naninovel.com/guide/custom-variables for more info.
     
  2. Elringus

    Elringus

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  3. Elringus

    Elringus

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    We've added a guide for resource providers; check out how you can configure custom asset serving scenarios (eg, loading scenario scripts from a shared folder outside of the Unity project or game build directory): https://naninovel.com/guide/resource-providers

     
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  4. Elringus

    Elringus

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    All the Naninovel configuration menus are supporting Unity's presets feature. It could be useful to create several configuration presets when deploying to different target platforms (eg, mobile, stanadlone, console, etc).

     
  5. Elringus

    Elringus

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  6. Elringus

    Elringus

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    In v1.9.4, which will soon be available on the Asset Store, all the engine features and built-in UIs are now usable with gamepad and/or keyboard by default. ⌨️

     
  7. ocimpean

    ocimpean

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    I am interested if you could go into more detail as how the integration with Adventure Creator demo scene is done, to call the visual novel style dialogue and get back to AC like in the video. What are the steps required?
     
  8. Elringus

    Elringus

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    You can find details in the guide: https://naninovel.com/guide/adventure-creator.html There is also a link to a github repo there, containing an example integration showed in the demo video.
     
  9. Elringus

    Elringus

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    In the upcoming update we're adding an option to inject custom configuration providers. The feature makes possible various scenarios, eg reading configuration data from JSON files stored on a remote host. ⚙️

    https://naninovel.com/guide/custom-configuration

     
  10. Elringus

    Elringus

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    Updated integration guide is live! We've also created a new example project, showing how you can use Naninovel as a drop-in dialogue system and switch between adventure and novel modes.

    https://naninovel.com/guide/integration-options

     
  11. Elringus

    Elringus

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    Another sweet upgrade for our online documentation! We're now using @algolia for fast and relevant search over the website content.

    https://naninovel.com/guide

     
  12. Elringus

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  13. Elringus

    Elringus

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    We've updated getting started video guide. It's now showing latest Naninovel version and a few handy features added in the recent releases.

     
  14. Elringus

    Elringus

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  15. Elringus

    Elringus

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    New UI customization video tutorials are here!

    Check out how you can modify title menu:


    Or add a calendar with date bind to a custom variable:
     
  16. Elringus

    Elringus

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    We've rolled a dedicated community forum!

    https://forum.naninovel.com

    We hope it'll help Naninovel users to communicate and share information in a more structured and persistent way, compared to discord chat.
     
  17. Elringus

    Elringus

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  18. Elringus

    Elringus

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    Inventory example is now available on GitHub.

    https://naninovel.com/guide/inventory

    Learn how to make a stackable inventory UI, add custom engine service and input bindings, use state outsourcing, author custom commands and functions.

     
  19. Elringus

    Elringus

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    Last edited: Jun 10, 2020
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  20. Elringus

    Elringus

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  21. Elringus

    Elringus

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  22. Elringus

    Elringus

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  23. Elringus

    Elringus

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  24. Elringus

    Elringus

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    We've added 4 additional language packs and a regional category on our forum. Online docs will also get full Japanese, Chinese and Russian localisations soon.

    https://forum.naninovel.com

     
  25. Elringus

    Elringus

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  26. Elringus

    Elringus

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  27. Elringus

    Elringus

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  28. Elringus

    Elringus

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    Check out how you can override a built-in command to control text reveal speed via generic text lines.

    https://forum.naninovel.com/viewtopic.php?f=8&t=53

    Commands overriding is a new feature coming in v1.11, which can already be downloaded on Naninovel's discord.

     
  29. Elringus

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    Support for Unity 2020.1 (released today) has been added in Naninovel v1.11, which is already available for download on our Discord.

     
  30. Elringus

    Elringus

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  31. Elringus

    Elringus

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  32. Elringus

    Elringus

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  33. Elringus

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    Following Unity's decision to make professional theme available for free, we've added a compatible dark style for Naninovel's visual script editor and configuration menus.

     
  34. Elringus

    Elringus

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    Unlocking tips via text printers will be possible in the next release.

     
  35. Elringus

    Elringus

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  36. Elringus

    Elringus

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  37. dannyryba

    dannyryba

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    Hey just wanted to stop by and say that your demo is great and very explanatory. I also appreciate how much you have been keeping this asset up to date. I'll be looking more into using this asset for a future project!
     
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  38. pushok_leha

    pushok_leha

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    Hi, how to idle animation of Layered Characters like Blinking eyes or opening mouth?
     
  39. Elringus

    Elringus

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    Hey, Starting with Naninovel v1.13 layered chars support animations (you can author the animations with Unity's Animator or simple animation clips). You can download the pre-release package on our Discord. For further questions please see: https://naninovel.com/support/#developer-support
     
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  40. pushok_leha

    pushok_leha

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    thank you, it's wonderful )
     
  41. Elringus

    Elringus

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  42. Iman_col

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    Do you have a real solution for the Nintendo SWITCH crashing ?. The issue of Serialization Handlers is difficult for me to implement. Perhaps an example of a project that solved the crash would help me a lot.
     
  43. Elringus

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    We have several users confirmed Naninovel is working fine on Switch with a custom serialization handler. Nintendo has enforced strict access limitations on the platform SDK and docs, so it's impossible to provide any examples, unfortunately.
     
  44. Elringus

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  45. Elringus

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    Commands can now be folded in our VS Code extension, allowing writers to focus on the dialogues.

    To fold/unfold all commands at once, use Ctrl+K,0 and Ctrl+K,J hotkeys respectively. The bindings can be changed in the IDE settings.

     
  46. Elringus

    Elringus

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    We've created an extension that allows exporting and importing scenario, managed text and all the associated localization data to an .xlsx spreadsheet.

    Could be useful to share the scenario, UI and other text with a translation agency or editors for proofreading.



    Pre-release documentation: https://github.com/Naninovel/Docume...111e6588f9b345b7f76/docs/guide/spreadsheet.md

    The extension requires Naninovel v1.15, which is currently in pre-release and can be downloaded on our Discord.
     
  47. Elringus

    Elringus

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    Unity gone rampage with sales this year, so here is another opportunity to save 50% on Naninovel.

    https://assetstore.unity.com/packages/slug/135453

    No sales are planned after this one; if you've been waiting for a discount — that could be the last chance.

     
  48. Elringus

    Elringus

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  49. makoto_snkw

    makoto_snkw

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    I tried the example project.
    But I got the error where the graph in Bolt doesn't recognize the Get.ServiceType.

    Screenshot 2021-01-08 at 2.21.36 PM.png

    Screenshot 2021-01-08 at 2.21.24 PM.png

    Screenshot 2021-01-08 at 3.06.28 PM.png

    What do I do now?
     
  50. Elringus

    Elringus

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