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Name that Art Syle! Zelda Link's Awakening

Discussion in 'Getting Started' started by Helbrecht43, Feb 23, 2020.

  1. Helbrecht43

    Helbrecht43

    Joined:
    Apr 24, 2016
    Posts:
    3
    Hello,

    So I want to make a top down 3d RPG with a very similar feel and art style to the Zelda Link's Awakening
    remake on the switch, but I am having a heck of a difficulty finding any similar art styles free or otherwise on the Unity Asset Store. Attached is an example of the artwork I'm aiming for. zeldaArtworkStyleExample.jpg Does anyone have any tips on keywords? Ive tried low poly, and toon, but have no idea what else to try. If its hopeless, might I have suggestions on how to request this type of art made by someone? I don't know anything about the community/ how to find eager artists.

    All help highly apreciated, so thanks!

    -Alex
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,064
    It's designed to look like minatures or toys a bit. The materials are a bit towards plasticy, link looks like a toy (or chibi style), and the really strong tilt shift effect sells the whole "minature" thing.

    Other than that it's pretty standard PBR rendering.

    I'm a bit puzzled by the screen selection you have there. Remove link from that image and it otherwise looks fairly generic.
     
  3. Helbrecht43

    Helbrecht43

    Joined:
    Apr 24, 2016
    Posts:
    3
    Thank you Acid Arrow, I guess now that you say it it does look a bit chibi! The point is to look a bit generic, it's meant to be a contrast from the game play. I don't know what you mean by the tilt shift effect however. What does tilt shift mean if you don't mind me asking?
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,064
    Write Tilt Shift photography on DuckDuckGo.

    Tilt shift is a method to have normal photographs look like they are of miniatures.

    You can just have really shallow depth of field and really large aperture, so it's blurry around the characters. It helps sell the miniature feel.

    They do it a lot in exterior shots in Link's Awakening.
     
  5. Helbrecht43

    Helbrecht43

    Joined:
    Apr 24, 2016
    Posts:
    3