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Name of pb_ gameobjects change at random and cause merge conflicts

Discussion in 'World Building' started by oxysofts, Dec 2, 2019.

  1. oxysofts

    oxysofts

    Joined:
    Dec 17, 2015
    Posts:
    35
    I'm not sure if it does it every time but I've noticed when working with a scene that has a lot of probuilder objects, we often seem to get a lot of name changes. For example
    pb_Mesh113642
    changing to
    pb_Mesh119286
    . Any way to stop this from happening?
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    589
    Hi,
    Not a fix, but I'd probably export them out to Blender (or whatever you use) and then bring them back as "proper" imported meshes with the name I want them to have etc.

    But I know some people actually build finished (?) levels with ProBuilder so that export-import might not be a viable option if you want to stay in Unity.
     
  3. oxysofts

    oxysofts

    Joined:
    Dec 17, 2015
    Posts:
    35
    Not an option. Our artists do it most of the time, but we have test scenes where the point is not really the pretty environments, so we would like to not waste time with this or pollute the project with unnecessary assets.