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mythical android 3d models optimization

Discussion in 'Android' started by JustKolyas, Feb 8, 2018.

  1. JustKolyas

    JustKolyas

    Joined:
    Jan 10, 2017
    Posts:
    6
    This is the question of optimizing the game (perhaps about a miracle-optimizing button that I do not know about)

    As far as I know CSR Racing 2 is made in Unity

    And the car model has about 30 000 triangles, in my garage is 6 cars, 30 * 6 = 180 000 triangles + garage. All this is displayed in 1280 * 720 and gives 60 fps, including amazing shaders, textures and effects.

    Why is my cube that I created for the test having 100,000 triangles, gives 20-30 frames when I run it, without textures, effects and with a shader mobile diffusion.

    What a magical button I lost, I tried a lot of options for building, adding linear and gamma light, nothing makes a difference.

    My device is Nexus 5, snapdragon 800, but this is not important, because I compare 2 games on one engine and on one device

     
  2. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,864
    Could you please share your test project?
     
  3. JustKolyas

    JustKolyas

    Joined:
    Jan 10, 2017
    Posts:
    6