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mysterious frame rate drop

Discussion in 'AR/VR (XR) Discussion' started by edwon, May 5, 2018.

  1. edwon

    edwon

    Joined:
    Apr 24, 2011
    Posts:
    266
    I've been stuck on this performance drop for 3 days, put my best engineer on it, then I had the best engineer I know in L.A. look at it for several hours. We all gave up.

    This happens specifically when you grab a ball from the character in the game, then drop by the ball, and the spike is triggered about %10 of the time.

    We thought it was scripting initially, but after digging through every line of code, turning almost everything in the game off we could, and examing the profiler in depth, we're still getting the performance hitch.

    Somebody help.... please.
     

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