Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

My Web RC (Finished)

Discussion in 'Made With Unity' started by alejobrainz, Jan 24, 2009.

  1. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    250
    UPDATE:

    Okay! So this is the first public release of the game. This first release is a demo level. The idea is to launch a multi player multi level with 2 different gameplay styles.

    The link to the game is:

    http://www.mywebrc.com/

    You are all welcome to play and comment!

    Alejandro


    =================
    Hello.

    Long time no post... I wanted to share a work in progress car game we are producing. It's called My Web RC. We are working on car manouver first and will work on the game mechanic the days to follow.

    http://www.mywebrc.com/game/builds/090123

    The current controls are:

    ASDW = driving
    4 = 4 wheel drive
    T = Turbo
    space = hand break
    3 = doors
    L = nudge (to get out of ugly spots when 4wd if useless)
    C = Cycle Cameras

    Render settings are a bit high, so we added a way to degrade quality via the slider in the bottom left.

    It's our first game, so crits and comments are welcome.

    Alejandro.
     
  2. pete

    pete

    Joined:
    Jul 21, 2005
    Posts:
    1,648
    nice. yeah ok NICE! gorgeous as always from you guys. totally cool! humble crits since you requested...

    - speed may be a bit fast. it's good though. i like it and don't really mean slow it down. i'm just thinking in the casual space the first 15 seconds matter. so maybe slower on the first level with speed boost incremented as levels progress or maybe boost pick-ups etc.

    - is there a course? i scored 0 (not many tries). not sure what the gameplay was. racing or cool jumps? maybe add coins or some icon for points? something to define the course. yeah maybe i should pay attention but again, i'll say casual space.

    - the camera feels a little too close when i go full screen. i'm on 1920 x 1200. might be different on other settings.

    - the dreaded invisible barrier. put some art in those spots so that visually there's a reason you crashed.

    - along those lines... while you do provide a way to get out of being stuck, i'd make a reset in some cases. kills too much time which becomes too big of a player penalty. casual players get sad.

    - if you haven't yet, get a hotwheels game. sooo much like this. a lot of great stuff in there.

    anyway, beautiful and works as intended here - i assume, worked perfect as i understand it. the vehicle handles great and the art design is top-notch. this'll be a hit. congrats!
     
  3. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    250
    Thanks Pete! We are happy working on this. Gameplay will be built into the next days. We have some initial thoughts:

    1 freestyle. It consists if making the longest jumps posible. Tokens are scattered providing extra turbo, time and 4wd.
    2 challenge. We produce different routes with coins and the player must follow. We're unsure if they should be in order or randomly.
    3. Multiplayer racing. This happens outside the sandbox.
    4. Multiplayer battle. There are two flags. One met get the oponent's flag in kne'w antenna and bring it home.
    5.Multiplayer Ball madness. The sandbox is filled with beach balls. Each team must touch a ball to own it, and push it to the oponents goal. If an oponent touches the ball it changes side.

    We will work first in single player mechanics. Which of the two sounds more fun? Any suggestion to the mechanics?
     
  4. psychicparrot

    psychicparrot

    Joined:
    Dec 10, 2007
    Posts:
    874
    NICE work! It looks great and the physics are a lot of fun, too.

    I did get stuck a couple times, so you might want either an auto reset or a reset button. If you're going to be in the air a lot, I guess auto reset may get a bit tricky to detect.

    I like the idea of capture the flag and beach ball madness. Going the quirky, fun almost mini-game route and not just having your players racing around in circles or stopping at the sandbox would work really well for this, I think.

    The camera bugged me a lot, to be honest, though. Whenever I went up a ramp, the camera ducked down sometimes into the ground ... I would prefer the camera to stay at a fixed height from the car so that I can see the jump, and where the jump is taking me, better.

    REALLY nice work, though. Looks great and has sooo much potential :D

    Keep it up! Can't wait to see where you take this next ...

    Parrot.
     
  5. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    250
    I'll concentrate on a meaningful mechanic and fix usability issues on the side. Give a try to the c key to get other camera options. I was even thinking about a fixed camera just like in a real life RC situation.

    The auto reset I don't like it maybe I'll time when the vehicle remain still for 3 seconds or so and launch a window offering to pause, quit or restart. Opinions? The other idea is enhancing the L key and turn it into a hand icon that acually picks up the car and drops it nearby.
     
  6. bloodtiger10

    bloodtiger10

    Joined:
    Nov 9, 2008
    Posts:
    619
    a few minor details can you make the control for turbo closer to the aswd keys like q because I have a hard time using one hand to press t and keep my other one on the brake. It feels odd with my thumb on the brake and my index finger on the t 3 letters/keys away. Good job though but make it so that there are tricks!
     
  7. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    250
    I agree with the jets layout. Any suggestion in the matter is welcome
     
  8. soad667

    soad667

    Joined:
    Aug 31, 2008
    Posts:
    87
    Wow, impressive! Just played it...

    At first i was about to suggest a multiplayer mode of some kind, but i thought maybe it was too much. After that, i read that you have it already on the discussion table. That's great!

    From the two SP modes you mention, if we had to choose, i would prefer the one with collecting coins (randomly placed sure will add great replayability). And a second free roam mode with nothing but just messing around, as a small addition.

    As for multiplayer, i guess it's a bit early to make suggestions, so i'll keep them to myself for the time being...

    Things i didn't like? Other than the recovery problem already mentioned, i don't feel anything else is wrong. Well, maybe add some details in the background, next to the house? Feels a bit empty. It's your call... :wink:

    Keep up the good work. 8)
     
  9. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    250
    Thanks for your comments. The environment outside the sandbox is unfinished. I have some other props plus vegetation coming up.

    As for the single player mode, I got a cool idea I'll implement and share soon.

    Thanks for your crits. They are very welcome.
     
  10. gtjuggler

    gtjuggler

    Joined:
    Nov 13, 2008
    Posts:
    238
    Wonderful looking test!
     
  11. potan

    potan

    Joined:
    Nov 2, 2008
    Posts:
    177
    pretty Awesome demo !!
    i like it :D
     
  12. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    250
    Small update:

    http://www.mywebrc.com/game/builds/090129/

    Includes jumping points, 2 wheel driving points, some vegetation (unfinished), path points (the blue lines).

    We are working on some of the previous suggestions in the mean time. Also had to optimize a bit on the maps to bring it back down to 5 MB.
     
  13. aaronsullivan

    aaronsullivan

    Joined:
    Nov 10, 2005
    Posts:
    984
    Don't know how your stage is set up, but maybe bring the slider down for performance could also pop the far background geometry right out. My old MacBook with the GMA 950 was playing fine in an earlier version, now it is hard to play. :( (I really have no idea if knocking the background out would help much, but it is useless to the game, so... )

    Anyway, very cool and I like the guidance arrows that change color. Gives you a goal.
     
  14. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    250
    I´ll pop vegetation for sure for levels 0 and 1.
     
  15. ian-mac

    ian-mac

    Joined:
    Jul 23, 2008
    Posts:
    32
    The levels looking really good now. Maybe the spec on the cans is a little too bright.

    One thing that feels really strange is the physics for the car. It feels as if it's trying to self correct itself into an upright position all the time and also feels like it's steering from the rear wheels?
     
  16. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,603
    Very nice game :)
    Thought the underground would benefit of a bit more polygons as it is a very "bumpy" driving with it.

    but contragts on the interesting camera perspectives and the quality slider, both interesting and usefull things :)
     
  17. Jacob-Williams

    Jacob-Williams

    Joined:
    Jan 30, 2009
    Posts:
    267
    First, let me say that this is fantastic work. I hate car games and was glued to this one for an hour. I had a bit of criticism, but you worked most of the issues out in the latest build. The only thing I would mention is the paths. While they are a great idea, they are a bit too easy. Currently, you do not have to follow a path to complete it, you can just hit sections at a time over the course of the level. My recommendation would be to reset of path if it hasn't been used in a few seconds. That should make it more like "following a path" but still make it completable if you get off course a bit. Again great work, I was absolutely blown away.
     
  18. Dakta

    Dakta

    Joined:
    Apr 8, 2008
    Posts:
    492
    I really liked that!

    Funky physics, not being able to fall over was strange.... But overall a really nice game!

    I love the use of a graphics slider! Brilliant! Let the user select how much lag they want!
     
  19. alejobrainz

    alejobrainz

    Joined:
    Sep 10, 2005
    Posts:
    250
    Okay! So this is the first public release of the game:

    http://www.mywebrc.com/

    I know there are tons of goodies to put in and we hope to do so. The idea is to work on a multiplayer version from this point onwards.

    The new stuff:
    -GUI
    -Menus
    -An esc button!
    -tokens
    -a duplicate car token, which is not very useful but its quite fun

    @ CheapDevotion. I agree on the paths and will try to convince my client on the reset over time deal.

    Again, thanks for your comments, they have been very helpful this far.
     
unityunity