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Question My wait for seconds timer is not waiting

Discussion in 'Scripting' started by baconpie108, May 10, 2024.

  1. baconpie108

    baconpie108

    Joined:
    Mar 7, 2024
    Posts:
    7
    I'm trying to run this timer, and I'm pretty sure that I have the syntax correct but it doesn't seem to be waiting.

    Here is the code for the call of the coroutine (these are in the same monobehavour script)
    Code (CSharp):
    1. if (swayPosition > twoPI)
    2. {
    3.     swayDirection = !swayDirection;
    4.     swayPosition -= twoPI;
    5.     StartCoroutine(PauseSway());
    6. }
    And here is the code for the PauseSway method
    Code (CSharp):
    1.     public IEnumerator PauseSway()
    2.     {
    3.         if (!swayPaused)
    4.         {
    5.             swayPaused = true;
    6.             UnityEngine.Debug.Log("started");
    7.             yield return new WaitForSeconds(swayPause);
    8.             UnityEngine.Debug.Log("ended");
    9.             swayPaused = false;
    10.         }
    11.     }
    The two things added to the console happen at the same exact time no matter how many seconds I put in for WaitForSeconds. IE: if swayPayse is 3, the console says started and ended both happen on the same second
     
  2. baconpie108

    baconpie108

    Joined:
    Mar 7, 2024
    Posts:
    7
    Nvm, figured it out immedietly, turns out I had swayPosition default as 3 but the game object that uses it had it set to less than a second.

    God I am stupid.

    Although I would like to know how I mark a thread as resolved, or am I confusing this with steam forums?
     
    Bunny83 likes this.
  3. Bunny83

    Bunny83

    Joined:
    Oct 18, 2010
    Posts:
    4,219
    No, you're not stupid. You do programming and you develop games, certainly not stupid :) Just an ordinary oversight, happens to everyone every now and then.

    Well, the forum isn't really a classical Q&A site. Though some add a tag "resolved" to the thread. But there's not really a functionality built-in
     
    orionsyndrome likes this.