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My Unity Editor suddenly loop launch loading.

Discussion in 'Editor & General Support' started by treecom, Mar 21, 2018.

  1. treecom

    treecom

    Joined:
    Mar 21, 2018
    Posts:
    1
    Hi, I have a problem with launch my Unity Editor.

    I found 'Request timed out while processing request "https://core.cloud.unity3d.com/api/login", HTTP error code 0' in the log.

    So, what can I do with it?

    I use Unity with Mac OS High Sierra.

    Here's full log.

    [Package Manager] Server::Start -- Port 50360 was selected
    Launching external process: /Applications/Unity/Unity.app/Contents/Resources/Upm/upm-macos

    LICENSE SYSTEM [2018321 21:9:46] Next license update check is after 2018-03-20T16:29:52


    COMMAND LINE ARGUMENTS:
    /Applications/Unity/Unity.app/Contents/MacOS/Unity
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [11] seconds
    [Package Manager] Server::Kill -- Server was shutdown
    [Package Manager] PackageManager Server::Start -- Process restart attempt #2

    [Package Manager] Server::Start -- Port 65114 was selected
    Launching external process: /Applications/Unity/Unity.app/Contents/Resources/Upm/upm-macos
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    2018-03-21 21:09:49.464 Unity Helper[701:6500] XType: failed to connect - Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.fonts was invalidated." UserInfo={NSDebugDescription=The connection to service named com.apple.fonts was invalidated.}
    2018-03-21 21:09:49.464 Unity Helper[701:6500] Font server protocol version mismatch (expected:5 got:0), falling back to local fonts
    2018-03-21 21:09:49.464 Unity Helper[701:6500] XType: unable to make a connection to the font daemon!
    2018-03-21 21:09:49.464 Unity Helper[701:6500] registering /System/Library/Fonts/*, /System/Library/Fonts/Base/*, and /Library/Fonts/* locally
    Request timed out while processing request "https://core.cloud.unity3d.com/api/login", HTTP error code 0
    .[UnityConnect] Request timed out.
    Request timed out while processing request "https://core.cloud.unity3d.com/api/login", HTTP error code 0
    .[UnityConnect] Request timed out.
    Checking for leaked weakptr:
    Found no leaked weakptrs.
    DispatchQueue must be empty!

    (Filename: /Users/builduser/buildslave/unity/build/Modules/Profiler/Dispatch/Dispatcher.cpp Line: 41)

    ##utp:{"type":"MemoryLeaks","allocatedMemory":18927467,"memoryLabels":[{"Default":1144},{"Manager":216},{"BaseObject":10696},{"Terrain":224},{"String":11727},{"DynamicArray":11499},{"HashMap":18875392},{"PoolAlloc":-224},{"GI":2320},{"CloudService":240},{"EditorGui":64},{"EditorUtility":3400},{"RestService":256},{"UnityConnect":10040},{"Collab":25},{"Upm":448}]}

    Thanks.
     
  2. cdrakep

    cdrakep

    Joined:
    Mar 7, 2017
    Posts:
    6
    I am having a similar issue,


    Code (CSharp):
    1. Socket: bind failed, error: Only one usage of each socket address (protocol/network address/port) is normally permitted.
    2. [Package Manager] Server::Start -- Port 65535 was selected
    3. Launching external process: /Applications/Unity/Unity.app/Contents/Resources/PackageManager/Server/upm-macos
    4. [Package Manager] Cannot connect to Unity Package Manager local server
    5. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [10] seconds
    6. [Package Manager] Server::Kill -- Server was shutdown
    7. [Package Manager] PackageManager Server::Start -- Process restart attempt #13
     
  3. miniduck

    miniduck

    Joined:
    Sep 27, 2012
    Posts:
    117
    Same for me, tested setting and unsetting UNITY_NOPROXY but no joy.
    Personal offline license has been setup already, machine has network but no internet access.
     
  4. ZhenglangTech

    ZhenglangTech

    Joined:
    Dec 21, 2018
    Posts:
    7
    Any further information about this issue? Is it fix by the unity server up?