For many years I've always had a surfing game at the back of my mind, but hardware and software limitations have never allowed me to bring it out to the forefront. So my decision has been made... after all, I'm not getting any younger, and do so want to end up with a completed game. The last few years (since 2010) with various 3d engines (3DRad(deprecated), Oddity(deprecated), Esenthel and even raw DirectX) have given me the opportunity to try out various techniques, so I now have a pretty good grasp on what works and what does not. A history of my development attempts can be obtained by perusing the following links: http://www.3draddict.com/surfing-simulation.html http://www.esenthel.com/forum/showthread.php?tid=7949 http://www.esenthel.com/forum/showthread.php?tid=8756 After playing around and experimenting with Unity for the last couple of months, I've decided that this is going to be the final home for this project. Here's a quick and dirty video showing the beginnings of my beach scene and various surfing wave types (small shorebreak waves in the forground, a pointbreak wave to the right, and a large outer reefbreak wave in the background) The game itself will focus on you (the surfer) and your lone battle with nature (the waves). There will be no competitive surfing against fellow surfers, as I'm completely against today's large scale commercialisation of surfing. I will, however, throw in the odd mean dude who "drops in" on your wave, and also that shapely surfer chick who produces some eye-catching contortions on a surfboard. Sharks, jellyfish, driftwood and rocks will hinder your progress in making that perfect wave score. Paddling out to the "backline" and avoiding advancing "foamies" pushing your surfboard backwards will also be a challenge. Dolphins and whales will add some entertainment while you're waiting at the "backline". Weather conditions will also play their part. Surfing action will take place at various spots (real and fictitious) around the South African coastline, each spot sporting a different type of wave: reef-breaking monsters, shallow-breaking pipelines, fast-breaking point waves, lazy slow-breaking beach waves. You will start as a "gremmie" (learner surfer) and, as your points score increases (by means of learning new manouvres and increased "time-spent-on-waves") so you will advance to higher levels with more difficult waves. Well, that's my plan and I estimate a good two/three years in the making. The simulation game will be called "Surfari ZA", and I'll keep this thread updated as I progress.