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Question MY SPACESHIP'S BOX COLLIDER IS TOO THICK, HELP!

Discussion in 'Input System' started by KevinsanE, Nov 29, 2023.

  1. KevinsanE

    KevinsanE

    Joined:
    Nov 29, 2023
    Posts:
    1
    Dunno why this title sounds too weird.

    So I'm new in Unity and I'm making a 3D horizontal Shmup. my problem is that my SpaceShip explodes when is barely touching the enemy bullets.
    I really need the spaceship pass through a screen full of bullets, so I made sure that the BoxCollider(3D) is waay smaller than the spaceship, but the game seems to be ignoring the size of the BoxCollider and makes the spaceship explode when touching the edge of it.

    -Is it something I should Config. at the Settings?
    -Could the BoxCollider be failing due to the amount of components on the same Object?
    .-is this a Bug?

    -I already made the movement script on a FixedUpdate() void.
    -I already tried using a Sphere and a Capsule Collider.
    -I made sure the BoxCollider3D is the same size when starting the game.
    -I even shrinked the Collider with a script.



    please Help.