I'm trying Multiplay and I'm facing a weird behaviour : I'm listening to the event MultiplayEventCallbacks.Deallocate, and in the callback I close the server by calling Application.Quit(). To trigger that, I deallocate the test allocation. The server closes correctly, but Multiplay will then restarts it and I don't understand why it happens. In the "Events" section of the server, I have this message : "Binary exited with code 0, restarting server". When the app returns a code 0, it means that it properly terminated, and the documentation states that Multiplay will deallocated the slot, etc. (https://docs.unity.com/game-server-hosting/manual/concepts/server-lifecycle#intentional-exits) Am I doing something wrong ?