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My second Unity game - Dash 'n Toss

Discussion in 'Made With Unity' started by laskiapina2, Jan 5, 2014.

  1. laskiapina2

    laskiapina2

    Joined:
    Feb 22, 2012
    Posts:
    17
  2. GenericGame

    GenericGame

    Joined:
    Nov 26, 2012
    Posts:
    206
    dont worry about it, no one on this forum will givea f*** about your game unless it benefits themselves, no matter how successful your game is. There needs to be another forum for game releases, but there isn't. The only advice I can give you is don't give a f*** about what anyone says about your game on here, it means nothing, go out into the the jungle world of games and test it on your own. The only thing that is going to make a difference is if Unity changes the way they showcase games over unity game dev tools. I can copy this comment and post on the next 100 games posted here, but it won't make a difference.
     
  3. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    Why are you being such a baby? You're just asking for a ban.
     
    Deleted User likes this.
  4. lorenalexm

    lorenalexm

    Joined:
    Dec 14, 2012
    Posts:
    307
    I only managed to play the first few levels, but I quite enjoyed myself! Definitely took me back with the old school pixel art and music/sound effects.
     
  5. maroltl

    maroltl

    Joined:
    Nov 23, 2013
    Posts:
    27
    I really like the game. game design and gameplay. but music gets kinda annoying after few levels, but awesome work.
     
  6. deadfire52

    deadfire52

    Joined:
    Jun 15, 2011
    Posts:
    101
    Nice, very polished game. Couldn't quite figure out what the blocks with gold in them do.
     
  7. laskiapina2

    laskiapina2

    Joined:
    Feb 22, 2012
    Posts:
    17
    @ lorenalexm maroltl: Thank you!

    @ deadfire52: Thank you too!
    There were supposed to be gold and diamond blocks which you'd get points from when picked up, but I scrapped that idea. Actually the whole point system. Thought it would be a little pointless in a browser game.
     
  8. Griffith

    Griffith

    Joined:
    Oct 19, 2011
    Posts:
    23
    Love the art man, didn't get time to play a lot on my lunch break but i liked it so far
     
  9. softwizz

    softwizz

    Joined:
    Mar 12, 2011
    Posts:
    793
    That was pretty entertaining.

    How did you do the plaey movement left and right? I just dont seem to be able to write a decent player movement script.
     
  10. laskiapina2

    laskiapina2

    Joined:
    Feb 22, 2012
    Posts:
    17
    @ Griffith: Thanks! I hope you'll like the rest as well :)

    @ softwizz: I hope I don't teach the wrong way to do things, but I'll talk anyway ;)
    I think I just gave values straight to transform.rigidbody.velocity.x when movement keys are being pressed.
    And when they're not pressed the value is of course set to zero. This prevents rigidbody's sliding.
     
    Last edited: Jan 6, 2014
  11. softwizz

    softwizz

    Joined:
    Mar 12, 2011
    Posts:
    793
    Thanks for the reply.
    I am adding a force to the rigidbody to make it move.

    rigidbody2D.AddForce(Vector2.right * h * moveForce)

    The h is + or - 1 to make it move left or right.

    I do like your game...