I am working on an FPS that has a second camera that renders the object you are holding to avoid clipping through other meshes. The camera was set to Depth Only, with a Depth set higher than the regular one, and the Culling Mask set to the layer of the item. Everything was fine until I installed the LWRP. Now, instead of rendering just the item, it also render a solid color, so you can't see that is behind the held item. I have tried adding the LW Additional Camera Data script, but there is nothing in its dropdown and and it doesn't solve anything. How can I fix this?