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Question My scene looks blown out after converting to HDRP

Discussion in 'High Definition Render Pipeline' started by Clydey2Times, Dec 13, 2021.

  1. Clydey2Times

    Clydey2Times

    Joined:
    Oct 24, 2017
    Posts:
    232
    I decided to upgrade my project to the HDRP. However, the entire scene went almost completely white, as though it's being blown out by the lighting.

    I tried messing with the exposure, but this didn't really help. My scene just ended up looking like a white boxed scene. The assets have no colour, in addition to a few lighting artefacts.

    Here's what it looks like currently:

    hdrp.png

    Can anyone tell me what I'm doing wrong? Any help is appreciated.
     
  2. Clydey2Times

    Clydey2Times

    Joined:
    Oct 24, 2017
    Posts:
    232
    Bump. Can anyone help me?
     
  3. Deleted User

    Deleted User

    Guest

    Hey try baking lightmaps and reflection probes again... See if this fixes it
     
  4. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    635
    I'm throwing random guesses here :
    Upgrading to HDRP changed the lighting environment to something with a very high light intensity compared to the built-in renderer.
    So in comparison, your lights have a very low intensity value and are totally washed out by the "sky". I'd suggest to start looking at the light intensities.
     
  5. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,793
  6. nigelf

    nigelf

    Joined:
    Apr 8, 2021
    Posts:
    18
    Do you have a directional light, HDRI Skybox, both or neither of the two? :)


    I guess you already followed this Upgrade Guide
    Did you set up the global volume?
     
    Last edited: Dec 14, 2021
  7. Clydey2Times

    Clydey2Times

    Joined:
    Oct 24, 2017
    Posts:
    232
    Thanks for the feedback, all. I think I've sort of fixed my lighting problem.