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My rigid body character is not getting "knocked back" by objects.

Discussion in 'Physics' started by cinderousrex, Sep 22, 2019.

  1. cinderousrex


    May 21, 2019
    So Ive tested this with a capsule rolling down a slope with my character standing there, not moving. The capsule slowly pushes my character for a few moments then the capsule goes through my character and my character is left standing like nothing happened....

    Ive tried different collusion settings, masses, ect. What is the point of having a rigid body character if nothing hits it right?

    Do I need to add code for every little object to addforce to what it collides with? what might I be overlooking or doing wrong? I can post screenshots/videos if this isn't enough...