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My Player Capsule spun out of control

Discussion in '2019.2 Beta' started by TheK-B1000, Mar 21, 2019.

  1. TheK-B1000

    TheK-B1000

    Joined:
    Apr 16, 2017
    Posts:
    1
    While working in the editor I was testing camera trigger events when my capsule started to fall downwards in a spiral motion and then unity crashed.

    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5. public class CameraTriggers : MonoBehaviour
    6. {
    7.     [SerializeField] Cameras cameras;
    8.     [SerializeField] Cameras.CameraState cameraState;
    9.    
    10.     void OnTriggerEnter ( Collider other )
    11.     {
    12.      
    13.         if ( other.name == "player" )
    14.         {
    15.             cameras.cameraState = cameraState;
    16.         }
    17.     }
    18. }
    19.  
    This is my first time ever posting a bug like this!
     

    Attached Files:

  2. Chaz32621

    Chaz32621

    Joined:
    Apr 17, 2015
    Posts:
    199
    Does ur capsule actually have a collider on it?