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My mesh is falling right through objects when other object do not.

Discussion in 'Animation' started by businesswithchristiansheehan, Jan 2, 2021.

  1. businesswithchristiansheehan

    businesswithchristiansheehan

    Joined:
    Dec 21, 2020
    Posts:
    1
    It's an fbx model and I want to move it around a plane but it keeps falling through. I know my movement script works because I tested it on a cube and I have the rigidbody component and the mesh collider component and all of that but it keeps falling through. I'm new to unity. help.
     
  2. TomBlackOfficial

    TomBlackOfficial

    Joined:
    Nov 30, 2018
    Posts:
    5
    Can you send a picture of the object in the scene with the collider settings

    You can also try adding colliders to each limb so they will stick to the player during animation
     
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