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My materials is broken when i baked lights

Discussion in 'Universal Render Pipeline' started by fps33fps, Oct 25, 2021.

  1. fps33fps

    fps33fps

    Joined:
    Jun 6, 2020
    Posts:
    1
    I using unity 2019.4.3f, when i baking lights my materials look so weird. But if i disable baked global illumination it looks normal. I using URP 7.5.3
     

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  2. Immersive-Matthew

    Immersive-Matthew

    Joined:
    Mar 24, 2020
    Posts:
    137
    I remember these sorts of issues when I started out. Sadly, MANY assets in the store and on other websites are often missing or have poor UVs which light baking needs to work right. I create the UVs either in Blender or using the Generate UVs checkoff box in the assets import option. I spend a lot of time on getting lights to bake right. Hope you get it all sorted.