what should I do? Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { Transform tr; public GameObject ground; public int groundlength; void Start() { for (int i = 0; i < groundlength; i++) { Debug.Log("hello"); Instantiate(ground, transform.position, Quaternion.identity); } } } image: I don't use the instantiate command, this is ok