Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice

My gizmos are stuck in one place.

Discussion in 'Editor & General Support' started by immortalitybh, Jan 23, 2019.

  1. immortalitybh

    immortalitybh

    Joined:
    Dec 3, 2018
    Posts:
    2
    So I'm not sure how this happened but when I try to move my 3d objects around the gizmo doesn't move with them. It just stays in one position. This isn't a problem with the way I exported my assets as they were working fine before. Please help me.
     
    ROBYER1 likes this.
  2. Vaupell

    Vaupell

    Joined:
    Dec 2, 2013
    Posts:
    302
    unity 2020.2.6f1 issue has reappeared, blank project, only imported post processing and probuilder..
     
  3. joanpescador

    joanpescador

    Joined:
    Dec 21, 2016
    Posts:
    122
    Same here. 2020.2.6f1. Post processing, no Probuilder.
     
  4. radiatoryang

    radiatoryang

    Joined:
    Jul 7, 2014
    Posts:
    19
    (reposting from https://answers.unity.com/questions...e-my-transform-pivot-is-stuck-in-the-s-1.html )

    this happens to me too on 2021.2.0f1 + no probuilder

    switching between center / pivot mode, or local / global mode, doesn't do anything

    work around 1: restart unity editor (which is annoying)

    work around 2: select the 6th transform tool (multi tool / transform tool)?... for some reason, that seems to reset the transform gizmo or handle system for me and then I can switch back to move / rotate / scale and use them as usual again
     
  5. Gscarvalho123

    Gscarvalho123

    Joined:
    May 1, 2021
    Posts:
    1
    Not working for me any new ideas? upload_2021-11-13_16-12-20.png
     
  6. SteveSimX

    SteveSimX

    Joined:
    Aug 10, 2022
    Posts:
    1
    Switching to the multi-tool (scale/rotate/move) helped me
     
    Uzair-Mahmood, TheSky, Tethip and 2 others like this.
  7. jpeaden8k

    jpeaden8k

    Joined:
    Aug 11, 2022
    Posts:
    1
    Workaround #2 for me, thanks a lot!
     
  8. myazuid

    myazuid

    Joined:
    Jan 29, 2019
    Posts:
    26
    Yep, workaround 2 also worked for me.