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my game have iap consume problem only ios 13 not 14

Discussion in 'iOS and tvOS' started by hocheol90, Mar 16, 2021.

  1. hocheol90

    hocheol90

    Joined:
    Mar 19, 2019
    Posts:
    10
    purchase and shut down the app and restart the app i can get recovery consume at ios 14 now

    but 13 i see only spinner forever

    what is the difference between ios 13 and 14 at consume process?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    There should be no differences. If you can reproduce, the device logs will be helpful. Place Debug.Log statements in your ProcessPurchase method https://forum.unity.com/threads/how-to-capturing-device-logs-on-ios.529920/ . You won't want to be using Codeless, perhaps compare to the sample IAP project here. Also, ensure to be using IAP 3.0.1 https://forum.unity.com/threads/sample-iap-project.529555/
     
  3. hocheol90

    hocheol90

    Joined:
    Mar 19, 2019
    Posts:
    10
    thank you jeff

    is iap library version in unity purchasing folder > license.txt file correct ? it says google play billing library v3.0.1
     
  4. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    IAP 3.0.1 is the correct IAP version. To confirm the version of Unity IAP you are using, go to menu Window/Unity IAP/IAP Updates...