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My Friend Pedro: Blood Bullets Bananas

Discussion in 'Works In Progress - Archive' started by DeadToast, Nov 20, 2015.

  1. DeadToast

    DeadToast

    Joined:
    Feb 20, 2014
    Posts:
    34
    Hey there! Sorry for the lack of updates in here. I tend to do most updates on Twitter these days ( @deadtoast_com ). Been so busy making the game that I struggle to take the time out to make actual DevLog updates. Should do one soon though! Thanks for showing interest :)
     
  2. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,694
    ah to bad i dont follow twitter.
    looking forward to an update here ;)
     
    Last edited: Apr 9, 2017
  3. DeadToast

    DeadToast

    Joined:
    Feb 20, 2014
    Posts:
    34
    Heya!

    I guess by now you're probably used to the long silences between these DevLog updates. But fear not! It doesn't not mean there is no progress on the game. Quite the contrary! I've been so busy working on the game that I just haven't had time to keep ya'll updated through here. I do however try to post a little something something over on Twitter every once in a while (@deadtoast_com)

    So! I thought I'd do a little compilation of what I've been posting on twitter for anyone who might have missed it. Prepare for GIF overload!

    http://deadtoast.com/img/devlog/entry20/MFP_BBB_Pedros_world.gif

    So this is a little snippet of what Pedro's world currently looks like. There will be a short part of the game where things might get a bit... weird...

    http://deadtoast.com/img/devlog/entry20/MFP_BBB_safecorp.gif

    Here's another little preview of what another theme currently looks like. It's supposed to be some sort of electricity power plant-sort-of-location.

    http://deadtoast.com/img/devlog/entry20/MFP_BBB_Sector_null_5_low.gif

    Again, here's another theme. Like everything else you've seen so far it's Work in Progress. The GIF also demonstrates some of the more "puzzely" bits of the game where the tempo slows down a bit.

    http://deadtoast.com/img/devlog/entry20/MFP_BBB_Sewage.gif

    Aaand another theme. This one's a sewage. Because all video games must have a sewage theme.

    http://deadtoast.com/img/devlog/entry20/MFP_BBB_Slide_kills.gif

    Some good ol' sliding-and-shooting-action.

    http://deadtoast.com/img/devlog/entry20/MFP_BBB_Splat_kick_5_low.gif

    This is what I've been polishing up most recently, namely making it easier to pull of the move you see above. The kicking trajectory of objects are now visualized better and if you're close enough to an enemy it helps you auto aim your kicking to the enemies head. Jolly fun stuff.

    http://deadtoast.com/img/devlog/entry20/My Friend Pedro - 20170413145934.gif

    This GIF is a bit special, actually, since it's exported directly from the actual game itself! Meaning the current plan is that you'll be able to export your own GIFs of yourself pulling off cool shizzle in the game, without having to use any third party GIF recording software!


    Aaand that's probably enough stuff for now. There's still lots of work to be done, and there's still lots of work you haven't seen yet that has already been done. Like, for example, something that's worth a quick mention is that there is now a scoring system which adds to the general feedback of when you're doing cool stuff, and creates great opportunities for replayablity.

    Until next time!
    Toodles
     
    theANMATOR2b and Mister-D like this.
  4. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,888
    Just stumbled across this yesterday. Looks really fun. I will be watching.
     
    DeadToast likes this.
  5. DeadToast

    DeadToast

    Joined:
    Feb 20, 2014
    Posts:
    34
    Hey! Look! I'm alive, and so is the project. Sorry for the silence on here. If you've missed me and want to see more from the game more often, be sure to follow my Twitter: https://twitter.com/deadtoast_com

    It takes a bit more effort to write something for the DevLog, and I like to focus my time as much as possible on actually making the game.. so... yeah.

    Anyway! Here's a quick summary of some of the stuff that's been going on since last time.

    http://www.deadtoast.com/img/devlog/entry21/MFP_BBB-Skate3.gif
    I give to you: The Skateboard. So this one seems to be a bit of a crowd pleaser. There will be moments where you can use a skateboard and shoot bad-dudes at the same time. Because.. why not.

    http://www.deadtoast.com/img/devlog/entry21/MFP_BBB_Barrel_graphix_2.gif
    So after thinking about more cool things you could interact with in the game I thought of doing barrel running. I like the barrel because it can be used to run over enemies or if a barrel is placed above an enemy you can shoot the barrel to make it fall down and take out the enemy below.

    http://www.deadtoast.com/img/devlog/entry21/MFP_BBB_kick_2.gif
    I've been wanting to add kicking/melee for a while. I used to have a punching thing before, but it didn't feel right. I finally figured out a way of doing kicking that makes sense with the game. I'm quite happy with the fact that you have to "aim" your kick, or that the kick follows the direction you aim in.

    http://www.deadtoast.com/img/devlog/entry21/MFP_BBB-Upside_down_swing_3_low.gif
    This is the latest addition. Basically when doing play testing a lot of people were trying to do the split aim while swinging and later realizing they couldn't because one of the hands are used to grab on to the rope. I had a little think and thought it would be cool if you could grab the rope with your legs, freeing up both arms for split shooting.

    http://www.deadtoast.com/img/devlog/entry21/MFP_BBB-Sewage_low.gif
    I'm just including this GIF to show how some of the visuals have progressed. I'm quite liking the colour scheme going on in this level.


    I also had a quick go at making some promo art. I went to Gamescom in Cologne a month ago, or so, and needed some flyers. It was amazing to meet developers from all over and even a couple of fans showed up which totally made the whole trip for me! It makes me so full of motivation knowing there are people out there who not only play stuff I make, but actually enjoy it! No feeling quite like it.

    Aaand that's it for now. Don't forget... For more frequent updates, be sure to follow Twitter @deadtoast_com
    Baaiiii
     
    cdfru472 and theANMATOR2b like this.
  6. wanglibin

    wanglibin

    Joined:
    Nov 13, 2016
    Posts:
    14
    Please inform me when I can buy this game.
     
    DeadToast likes this.
  7. DeadToast

    DeadToast

    Joined:
    Feb 20, 2014
    Posts:
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    While staying quite about the game for a while I was busy preparing things for bringing the game to E3, showing the game to journalists and the world in the Devolver parking lot. I'm happy to report it all went really, really well, and I'm so grateful for having gotten this opportunity, and I'm so so grateful people really seem to enjoy the game! If you haven't already, check a look at the trailer above!

    And as if just the adventure of going to E3 wasn't enough, the game got nominated for "Best of E3" by PC Gamer and CGM! It also got nominated for "Best Action Game" by IGN! And it won "Best Indie Game" by Resetmx! Incredible. And don't forget all of these nominations happened next to big AAA titles. Feels really surreal.



    Oh yeah, and there was actual Pedro swag! (As you might spot in the lower left corner of the above image)

    IGN posted a gameplay video and it's already got over a million views. Check it out here:


    There are also a bunch of video interviews floating around, some of which you can find here:






    Thank you all for being part of the journey up to this point, and here's hoping you'll stick with the game until the actual release!

    Oh, and if you haven't already, feel free to wishlist the game on Steam: https://store.steampowered.com/app/557340/My_Friend_Pedro/

    Cheerio!
    Victor
     
  8. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,694
    congrats! your hard work pays off!
    everything looks smooth and a lot of fun
     
    DeadToast likes this.
  9. Martin_H

    Martin_H

    Joined:
    Jul 11, 2015
    Posts:
    4,433
    Congrats to the Zero Punctuation review!




    I'm not sure how familiar you are with his review format, but you can really be proud of your work. To the uninitiated all his reviews sound ridiculously harsh, but long time viewers will know, that if he says one good thing about a game, that's pretty high praise by his standards. Even just getting picked for a review is kind of a big deal, when you consider that he's only releasing one review per week and rarely does the 2 games in 1 video setup. Statistically that puts you in the top ~2% or so most review-worthy games of that year from his perspective!
     
  10. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
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    4,355
    Yeah, when the Zero Punctuation guy complains about your game, that's when you know you've finally made it to the big time! :D
     
    Martin_H likes this.