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My Fps Sample Clone :)

Discussion in 'FPS.Sample Game' started by thongtm3d, Apr 12, 2019.

  1. thongtm3d

    thongtm3d

    Joined:
    Jan 30, 2019
    Posts:
    10
    Hi everyone!

    This is my first Unity project, I spent 1.5 months to do the environment and modified a little bit on game play.
    It runs well on Windows 10 but I'm not sure whether it works on other OS.

    My wish list:
    - Collisions have effect with the third camera,
    - Players can take cover and throw grenade,
    - Setup to play world wide.

    Thank you developers for your awesome project, it helps me a lot for learning Unity :)

    My build (320 Mb): https://drive.google.com/drive/folders/1Rmn31NEmvooeBMh3EjHcyzaIBNQO68W1

     
  2. AggressiveMastery

    AggressiveMastery

    Joined:
    Nov 19, 2018
    Posts:
    206
    Great work man! This looks like a good first example on how the FPS Sample could start to be modded :)

    It (the video) goes well to show some of the common issues I am sure we are all seeing.

    Keep up the good work! And uh, CONGRATS! You are the first FPS Sample project I've seen posted! That IS something to be proud of!

    Cheers
    Micah
     
    d12duke likes this.
  3. karstenv

    karstenv

    Joined:
    Jan 12, 2014
    Posts:
    76
    Good job and great to see people working on this great asset from Unity.
    That's is an insane amount of map you have build so far :)


    I recorded some footage yesterday of my game and will also make a similar post as soon as I have done the editing.
     
    jais_unity and AggressiveMastery like this.
  4. thongtm3d

    thongtm3d

    Joined:
    Jan 30, 2019
    Posts:
    10
    Thank you guys for your nice words! My project is mainly for Unity learning.
    Hope to see other projects in near future :)
     
    jais_unity likes this.
  5. Stexe

    Stexe

    Joined:
    Feb 2, 2014
    Posts:
    118
    Awesome, looks good. We have a class working on creating some maps in FPS Sample. I've been experimenting with changing some core systems, but haven't had much success so far. Glad to see other people making stuff like this though! =)
     
    Journeythedev and thongtm3d like this.
  6. thongtm3d

    thongtm3d

    Joined:
    Jan 30, 2019
    Posts:
    10
    Abridged version :)
     
  7. AggressiveMastery

    AggressiveMastery

    Joined:
    Nov 19, 2018
    Posts:
    206
    Last edited: Apr 28, 2019
    thongtm3d, Stexe and Journeythedev like this.
  8. Journeythedev

    Journeythedev

    Joined:
    Oct 19, 2016
    Posts:
    17
    Duuuuude! This is awesome!

    I hope you are willing to talk more about your production!
     
    thongtm3d likes this.
  9. Stexe

    Stexe

    Joined:
    Feb 2, 2014
    Posts:
    118
    Wow, impressive. Hope you explain how you did some of that stuff as so many of us are struggling with just the basics.
     
    thongtm3d likes this.
  10. karstenv

    karstenv

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    Jan 12, 2014
    Posts:
    76
    thongtm3d likes this.
  11. thongtm3d

    thongtm3d

    Joined:
    Jan 30, 2019
    Posts:
    10
    Thanks guys!

    Yes, Micah's correct, this is a single player version I made to test the Third Person Cover Shooter package's functions.
    Basically I imported the package into my map, copied some functions from the FPS Sample like timing, point capture... and sent it to my friends for fun. Now they're asking me to do more maps but I'm so busy :)
     
    Journeythedev likes this.
  12. fire100

    fire100

    Joined:
    Jun 4, 2019
    Posts:
    2
    How do you rig characters.Fon instance the battery one. How did you rig them I am have a lot of trouble
     
  13. Discovery_Fox

    Discovery_Fox

    Joined:
    Mar 6, 2020
    Posts:
    5
    H.w did you change the titel of the Game in the Intro I have big Problems with this.
     
  14. Stexe

    Stexe

    Joined:
    Feb 2, 2014
    Posts:
    118
    If I recall it is just a UI element. Or it is based on some other file passing into the UI. Try searching the project for the specific text.

    Also, if you're new to Unity and/or C# then you shouldn't be touching FPS Sample. It is a mess and uses a ton of super complex high end hybrid tech.
     
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