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My first try modeling ever :)

Discussion in 'Made With Unity' started by drag0nsphere, Aug 6, 2008.

  1. drag0nsphere

    drag0nsphere

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    This was a couple hours into modeling my first ever 3D model. It's a Goomba! What do you guys think?
     

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  2. KlaRo115

    KlaRo115

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    Compared to my first moddeling, it's fantastic! :)
     
  3. drJones

    drJones

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    looks good, especially for a first model (the teeth need to be smoothed though : )

    don't know what a goomba is but it looks like a squashed mr. potato head to me ; )
     
  4. GargerathSunman

    GargerathSunman

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    Look up Super Mario. Everything will become clear.....

    That is a nice Goomba. You should try for the turtles next.
     
  5. islanddreamer

    islanddreamer

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    Very nice, drag0nsphere. That's definitely better (and more ambitious) than my first model. I'm curious to see your wireframe. That's the true test of modeling ability and a good indicator whether the object will look as good in a less forgiving real time environment.
     
  6. frigginjoe

    frigginjoe

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    Dammit, I just tried holding the alt key and mouse button to rotate him around to get a better look.
     
  7. Jessy

    Jessy

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    This comment is as disgraceful as saying you don't like the Indiana Jones movies :wink:.

    They're called koopas! Turtles do not walk upright!

    As for the model, it's amazing. Best first attempt I've ever seen. You've got a bright future in this area.
     
  8. drJones

    drJones

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    oh LOL now i feel lame ; )

    i played 1 3 till my eyes bugged out back in the day (didn't care much for 2) but really haven't touched anything mario since... just not on my mind i guess (but then i wonder why mr. potato head was as its been even longer since i last player with one of those)

    i know, i know - there's no excuse for this. -2 gamer points for me ; )
     
  9. drag0nsphere

    drag0nsphere

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    haha :D


    Heres the wire frame, It has a huge polycount (30,400.. look at the eyebrows :) ) because I did a lot of mesh smoothing. This model was never intended for a game so didn't care about the count.

    Thanks soooooo much!

    LOL! here is another angle... i can upload the maya files if anyone would like.
     

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  10. drag0nsphere

    drag0nsphere

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    Oh.... and here is my first attempt at animation..... :)

    the movie is a little squished... i don't know what happened there
     

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  11. nickavv

    nickavv

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    Animation looks like it's going well. Your model looks a bit high-poly for a realistic experience. Also, in a real in-game model, the face would likely be a texture, rather than actual meshwork. :) Keep it up though!
     
  12. tim

    tim

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    Excellent choice of subject matter.

    Concerning the animation: You're close. Make the object stretch vertically according to its y (up/down) speed. Maybe a drawing will help more...
     

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