I was playing a lot of Halo Reach, and was analyzing their shaders, and I tried to achieve a similar effect. Here's what my shader has: -Base Texture -Base Spec -Detail Texture -Detail Spec -Detail Mask -Base Normal -Reflection And here's some pictures: Left is my shader, right is standard bumped specular NOTE: The mask keeps the detail from occuring in unwanted areas. Notice how the detail is only on the metal parts. Here's what it looks like in the editor. Still have some sorting to do.