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Feedback My first open source project, a flexible optimized procedural 2D grid

Discussion in 'Assets and Asset Store' started by tomicz, Mar 25, 2021.

  1. tomicz

    tomicz

    Joined:
    Mar 16, 2015
    Posts:
    152
    Optimized grid is a procedural grid and it is a great alternative to Unity's grid made of GameObjects. Most beginners don't understand how memory works in Unity and they will make bad decisions by following bad tutorials with bad programming practices. With this tool, you will not need to manage memory and object pooling. Grid's nodes will not exist in memory while inactive.

    https://github.com/tomicz/unity-optimized-grid

    I was searching for procedural 2D grid tutorials and I found none. I did find one, but it did not include things like spacing offset, node width, height properties, etc. So I decided to build my own. Any feedback is welcome.

    If you are learning pathfinding algorithms like Dijkstra or A*, this grid is a perfect solution for you.
     
    firstuser and Mark_01 like this.