This is the (mostly) completed mesh of a model based on one of my dogs. This is the first model I have built on my own initiative -- i.e. not following a tutorial. I tried to upload to sketchfab but I don't really know what I'm doing with exporting and things didn't turn out right, so hopefully these screen grabs give a good idea. There are some details I want to add around the eyes and the eyes themselves, but otherwise I think there is enough detail to suffice for a reasonably realistic looking model once I get some fur and textures put onto it, which is my next step. Right now it is about 35k polys. I am not sure how much the fur will add -- I expect a lot. I probably could decimate this since much of it will be hidden anyway, although it is a short fur dog. I don't know much about shading at the moment, so I have just slapped on some basic stuff so that it's not matte gray. My next step is to learn how to make fur and then do that. With that done, I'll move on to rigging and animation. If this turns out satisfactory, that should cover all the skills I will need to start developing assets for my own project (which will include different kinds of critters, but not dogs necessarily) Being my first model ever, this took me upwards of twenty hours. Most of my time was spent fixing up bad geometry, experimenting, and playing around with different edge flows to try and see what would allow the most movement without pinching since I want to animate this later. I made this in Maya 2017. Please share any thoughts, criticisms, suggestions, etc. I really appreciate them!