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My first little test.

Discussion in 'Made With Unity' started by half_voxel, Dec 2, 2007.

  1. half_voxel

    half_voxel

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    Hey.

    Here is my first work in unity.
    It is not a real game yet but i will soon make a first map (with start and a finish).

    http://www.arongranberg.com/unity/game.html

    I would like to here what you think about it.

    It will take a while to load.
     
  2. nafonso

    nafonso

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    This is probably for UT but, whenever I exit from fullscreen mode in this webplayer, my system just hangs! I need to reset the mac! :cry:

    If it is any help, I'm using the last model of powerbooks (1.67Ghz with ATI 9700) with Leopard.

    Regards,
    Afonso
     
  3. half_voxel

    half_voxel

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    Weird.

    I does not do so on my computer.
    I does not know so mouch about crashes in unity so i don't know what the problem can be.

    I will soon be out with an complete map.
     
  4. nafonso

    nafonso

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    I believe that it should be a Unity bug, since it is through the menu that shows when you right click in the browser.
     
  5. Obscurity

    Obscurity

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    That's a great initial test. Very Super Monkey Ball.
     
  6. half_voxel

    half_voxel

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    Thanks.

    I am right on coding an gui score counter so i will come soon with a small game.
     
  7. nickavv

    nickavv

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    That's so cool! :D Awesomely psychedelic. Please make a full game out of it!
     
  8. DaveyJJ

    DaveyJJ

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    Nice job. Smooth and fun to play. Love the background/skybox. I can swivel the camera around though so it's under the terrain.
     
  9. Jessy

    Jessy

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    You're not alone. Check out what taumel has to say in this thread:

    http://forum.unity3d.com/viewtopic.php?t=8002

    Also, I love the rolling precision in this game. I have played a lot of rolling ball-games (and worked on one myself!), but nothing has ever had such well-controlled movement. Now, this might be considered a bit unrealistic, but I simply don't care. It feels great.

    http://www.gamasutra.com/view/feature/2322/game_feel_the_secret_ingredient.php
     
  10. half_voxel

    half_voxel

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    Thanks for all the positive posts.
    Now i have updated the game so it have a small scoring and finish thing.
    try to roll to the torus at the end of the map.

    And by the way the skybox is not mine i have copied it from another game.
    And that with the camera i would like to know how i can fix. I have tried to make my own script but it is'nt going so well. you don't know any script that prevent the camera from going trough walls?

    And there is a bit of things on the gui that should not be there (shall change as fast i can).

    http://arongranberg.com/unity/game.html
     
  11. shadowphiar

    shadowphiar

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    Nov 27, 2006
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    Not bad, although spookily familiar...

    Also, you might want to revisit the jump control, so that it only works when you're touching a floor (not just any surface). At the moment if you position the ball next to a wall and jump, you go miles up...
     
  12. mehware

    mehware

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    Heh, your using the art from Marble Blast. Are you trying to copy that game?
     
  13. half_voxel

    half_voxel

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    Well i have marble blast too.
    I worked with that game engine before but then i started with this one.
    yes i am sort of copying that game. I'm planing to do something else of it when i am finish with the base. if you look at the textures you can see they are nearly the same but I'm actually only copying the skybox every other texture have i made myself (except the wood texture), because i don't know how to make a good skybox of my own. The reason that I'm copying (or doing very similar) the textures is that i want too see how i can do my code better (the rolling script then).

    Then i wonder if you have any good ideas of what i can develop the game to?
    Like a marble racing game or any other good ideas.