Hey. Here is my first work in unity. It is not a real game yet but i will soon make a first map (with start and a finish). http://www.arongranberg.com/unity/game.html I would like to here what you think about it. It will take a while to load.
This is probably for UT but, whenever I exit from fullscreen mode in this webplayer, my system just hangs! I need to reset the mac! :cry: If it is any help, I'm using the last model of powerbooks (1.67Ghz with ATI 9700) with Leopard. Regards, Afonso
Weird. I does not do so on my computer. I does not know so mouch about crashes in unity so i don't know what the problem can be. I will soon be out with an complete map.
I believe that it should be a Unity bug, since it is through the menu that shows when you right click in the browser.
Nice job. Smooth and fun to play. Love the background/skybox. I can swivel the camera around though so it's under the terrain.
You're not alone. Check out what taumel has to say in this thread: http://forum.unity3d.com/viewtopic.php?t=8002 Also, I love the rolling precision in this game. I have played a lot of rolling ball-games (and worked on one myself!), but nothing has ever had such well-controlled movement. Now, this might be considered a bit unrealistic, but I simply don't care. It feels great. http://www.gamasutra.com/view/feature/2322/game_feel_the_secret_ingredient.php
Thanks for all the positive posts. Now i have updated the game so it have a small scoring and finish thing. try to roll to the torus at the end of the map. And by the way the skybox is not mine i have copied it from another game. And that with the camera i would like to know how i can fix. I have tried to make my own script but it is'nt going so well. you don't know any script that prevent the camera from going trough walls? And there is a bit of things on the gui that should not be there (shall change as fast i can). http://arongranberg.com/unity/game.html
Not bad, although spookily familiar... Also, you might want to revisit the jump control, so that it only works when you're touching a floor (not just any surface). At the moment if you position the ball next to a wall and jump, you go miles up...
Well i have marble blast too. I worked with that game engine before but then i started with this one. yes i am sort of copying that game. I'm planing to do something else of it when i am finish with the base. if you look at the textures you can see they are nearly the same but I'm actually only copying the skybox every other texture have i made myself (except the wood texture), because i don't know how to make a good skybox of my own. The reason that I'm copying (or doing very similar) the textures is that i want too see how i can do my code better (the rolling script then). Then i wonder if you have any good ideas of what i can develop the game to? Like a marble racing game or any other good ideas.